All about Ghost of Tsushima
Ghost of Tsushima is a relaxing, open-world ninja game set in feudal Japan. In 1274, the fearsome Mongol Empire invades the Japanese island of Tsushima and murders its legendary samurai protectors. Jin Sakai is one of the last descendants of a royal samurai clan. To battle his overwhelming foes, he must discover deadly new fighting skills– the way of The Spirit — and wage an eccentric war for the people of Japan. Ghost of Tsushima will be a traditional open-world experience that will take players back in time to Feudal Japan. Sound like your kind of thing? This is everything we collected about the Ghost of Tsushima so far.
The newest Ghost of Tsushima trailer gives a bit more information into the game’s narrative and what new things will be available. A Ghost of Tsushima trailer was revealed at The Game Awards 2019, revealing a bunch of new features, along with finally announcing a release window (which has, since, changed to July 17). PlayStation gave us a great deal of Ghost of Tsushima at its E3 2018 interview with a long gameplay presentation. The trailer confers a huge open atmosphere that nearly looks like art with a soaring evocative soundtrack.
Ghost of Tsushima was noted for being graphically intense during its E3 2018 show and president of Sony Worldwide Studios Shuhei Yoshida has made it clear that’s still the case. In a conversation with Famitsu, explained by The PlayStation Brahs, Yoshida said he’s been “confounded” by the game’s graphics, continuing that when he plays it his “hands stop” because some of the exhibitions multiply the beauty of the Japanese scenery. This is high acclaim and a nice update for those who have been waiting a long time to hear more about Ghost of Tsushima.
As announced by the game’s announcement trailer, Ghost of Tsushima will be set in 13th centenary Japan – the period of the Mongol intrusions. In the year 1274, the Mongols began their journey and the first stop on the island of Tsushima.
The game’s art supervisor, Jason Connell, said in a recent PSX panel for the play that the team are taking an “inspired by” path to the game with the framework serving as a “jumping-off point” for a totally original story.
Though it’s very diverse from Sucker Punch’s early games in many ways, Ghost of Tsushima will sustain one similarity to nefarious with its third-person view; this time professionals will drive up the role of a ninja called Jin.
The game will have a tremendous open world. Precisely, the setting will be the great island of Tsushima, positioned off the coast of Japan. Tsushima is a geographically distinct place and the game’s trailer reveals that players will be ready to travel from lush jungles to rough mountains and cities filled with fascinating characters. Sucker Punch did comprehensive research on the real island of Tsushima to picture it accurately.
Judging by trailer footage it seems likely that the player will do the majority of area traversal on horseback as they progress through the main story and side journeys.
In a show of the game in OPM, there will be no real waypoints in the game and players will have to get their way through the world using environmental landmarks and knowledge of the game’s locations.
Ghost of Tsushima centres on samurai Jin Sakai, the only remaining defenders of his home, fighting with the invading Mongol army. As skilled with a katana as Jin is, however, he requires allies in his battle and players will work beside other characters such as the archer Masako.
Alongside an intriguing hero, we’re also expecting a villain of substance. The performer will be facing the Mongol army, known for its superior horseback and archery skills as well as its brutality.
The ruthless commander of this army, Khotun Khan, will be the player’s main antagonist and Sucker Punch has reported this leader as being an “uncomfortably reasonable killer.” How this will reveal itself in the game is unclear but it hints an engaging storyline and hero/villain dynamic.
Ghost of Tsushima’s co-director Chris Zimmerman stated challenging levels in the play, stating “There are challenges and that’s sort of more significant for us than it is for a lot of plays because it’s an open-world game and lots of diverse people play those games for different reasons.”
Zimmerman admits that some players will only require to see the game’s beautiful world, saying that “their experience has to be different than somebody who looks at it like they’ve ever wanted to play a grounded katana fighting game, and the fantasy for them is about challenge, discipline, practice and precision–that’s what they expect of samurai and that’s what the game should demand from them as the player.”
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