BALDUR’S GATE 3 STREAM REVEALS NEW NARRATION, IMPROVED UI TWEAKS, AND PLAYER CHOICE ON THE ROAD TO ITS AUGUST (MAYBE) RELEASE

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Many improvements have been made since PAX East earlier this year as the team gears up for Early Access.

Larian Studios have today presented new gameplay of Baldur’s Gate 3. Just ahead of the D&D Live event, Game Director Swen Vincke presented the results of months of iteration and fresh gameplay, showing off some of the improvements and content additions that the team have been working on since the last gameplay presentation at PAX East 2020. During the presentation, the stream viewers could decide which path to take – venture into the underdark or kill the hobgoblin Dror Ragzlin.
 
Last weekend during the Guerrilla Collective showcase, the team announced that the August 2020 Early Access release of Baldur’s Gate 3 is on track, even despite setbacks caused by Covid-19. A community update video released last Saturday gives context about the current state of development, and paved the way for today’s stream. 

Between the original announcement a year ago, and what was shown today prior to D&D Live, Baldur’s Gate 3 is starting to take shape, and that shape will continue to evolve as Larian works directly with the community during its Early Access campaign. Some of the iterations Game Director Swen Vincke presented during the stream were made based on the direct feedback from the community.
 
Here are some of the changes and new content shown in the stream:
  • The narrator that will lead players through the game has changed to present tense/second person narration.
  • Changes have been made to the initiative system. Previous gameplay showed the side initiative, which has evolved over the past month. Characters with similar individual initiative can now be grouped together automatically, which will allow the player to try out combinations and align their attack in a group initiative system. Other characters and enemies will have individual initiative
  • Vincke showed the inspiration system for the first time. Inspiration points will allow the player to reroll one of their dice – a very valuable asset if the roll of the dice decides over life and death. These points are awarded to the player as a reward for finding special solutions during the playthrough.
  • Reactivity to the player character: During the gameplay, Vincke played as a custom character elf, which showcased how the world reacts to who you are and – more importantly – which decision you have made in the past.

The team is now fully focused on getting ready for the Early Access release in August 2020 (maybe). As the game is progressing, Larian will announce details about the Early Access date and content closer to August.

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