Brazilian Game Week Shows Off the Best of Brazil to the World

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See the Impact of Brazil’s Gaming Industry on Culture and the Economy and Explore its Future

Let the games begin! Today, Brazil Games — the Brazilian Games Export Program — is thrilled to announce the first annual Brazilian Game Week. Set to take place from today through September 24, 2021, Brazilian Game Week is a project developed by the Ministry of Foreign Affairs of Brazil (Itamaraty), as a complementary action to Brazil Games, with the simultaneous participation of Brazilian Consulates and Embassies across more than 20 countries. The event will spread the word about the Brazilian video game industry’s impact at home and on the global stage.

Since 2014, with the Brazil Games project, Abragames and Apex-Brasil have helped Brazil achieve much in the gaming landscape. Now, with the Brazilian Game Week, Brazil takes the opportunity to show the world what it has accomplished and how it can emerge as a leading innovator in the global industry.



Throughout five days, a different aspect of the Brazilian video game industry will be presented, with related content posted on webpages specifically designed for the project and promoted via the Embassies’ and Consulates’ social media:

  • September 20 — The Brazilian Industry: The week will kick off with an overview of the Brazilian gaming industry, including its studios, financial structures, and high-level education and events alongside the global potential for Brazilian games.
     
  • September 21 — Featured Brazilian Games: Brazilian games have been praised by critics and players worldwide for their beautiful art direction and engaging gameplay. The most prominent Brazilian games from across consoles, PC, and mobile will be showcased on this day.
     
  • September 22 — Esports in Brazil: The impact of esports in the country, as well as its contribution to Brazil’s image in the wider gaming world as one of the world leaders for professional esports players, will be explored this day.
     
  • September 23 — “Serious Games”: Education, Health, and other sectors: While gaming is often viewed as a relaxing hobby, it can also be utilized to tackle more serious issues. On this day the possibilities for the gaming industry to support other economic sectors including education, health care, and business will be investigated.
  • September 24 — Virtual Reality: The week will be wrapped up with a showcase of the latest innovations in virtual reality, shining a light on several of the award-winning VR games made in Brazil. 

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