For Honor Review | Game Review
For Honor Review :- For Honor is made to hand you punishment on an unprecedented level. Choose to fight against an opponent online or an AI bot, raise the level above normal and get thrashed. If they go easy, you will just end up head first on the ground, pummelled to the ground. But, even god won’t help if you encounter a mighty enemy. You may end up huddled under an enormous club, back broken, dropped dead.
If you think that you are better off with the game’s weapon based brawler, you will soon get cut up by a sword or a battle axe. The game takes a lot of learning to get to the side where you are the one beating others up. Accept the game as the harsh real life we have to go through and you will find how much obsessive it can be.
For Honor focuses mainly on the online play. Basic battle commands are shared by the Knights, Vikings and the Samurai. You can even experience variations speed, combos, weapons and abilities according to the character you choose to fight with. This makes the battle mechanics extremely complex, making the game perfect for the expert level gameplay. No doubt, the game needs a lot of practice, but the play alone or play with a friend campaigns will help you learn without having to experience the mundane tutorials.
Knights, Vikings and Samurais have separate violence filled campaigns of about three hours in length. Each having their own stories, cutscenes, dialogues, various characters and different combat styles. The campaigns are nicely built to teach you various aspects of the battle but may seem detached from each other.
You will get a summary of your performance after each level just like post game lobby. But the flow in these campaigns cannot be found. It may feel like you are fighting with bots and moving from one arena to another, although the fighting areas are large in size, the experience is linear, rewarding you with collectable items at the end of the fight.
You get to unlock feats whenever you level up which can be assigned to different slots passively, for example health regeneration or increase in attack strength, or by using D-pad for example, instant health. As you progress in the game, you will get the upgraded version of these feats but you cannot choose what you unlock. Neither do you get the skill tree, nor can you customize your characters in the campaign.
While in online play, you can equip your characters with new armour and weapons and upgrade them as well, which makes campaign mode a lowly experience. You will get an amazing experience while slashing your enemies, or hurling ramps on the enemy structures. You even get to fight on cracking ice, but even then the wow factor is missing. For Honor has its main focus on the online competitive gameplay and that shows in the way one-on-one online duals are made.
By playing campaign you will get prepared for what you are going to encounter in the online duals. For Honor is hard and you have to get expertise over the three stance system to be able to do offence and defence. If you haven’t played the campaign before taking on real players online, you are going to end up dead again and again.
This is not a game where you can succeed by mashing several buttons to win a fight. The fighting here feels a bit authentic. The game is all about tactics. You have to time your attacks and defence while getting a read on what your opponent is going to do next. The battle is deliberate and you just cannot skip the hard part.
Online mode of the game has an entirely different feel to it. Unpredictability is prevalent as a real person doesn’t fight on the fixed patterns of an AI. Moreover, you need to be aware of the arena you are fighting in, else one push over the edge is the only thing your opponent may need to kill you. There is point based four on four Dominion mode, a Deathmatch mode or you can just go and take on an enemy one on one. But if you are not all into it, you are going to die as fast as the blink of an eye.
All three factions in the game fight with each to gain control over a territory. So, obviously, you can defend or attack different territories by using war assets. These assets are earned based on your performance in each online match. These faction wars include territory updates which take place every six hours, rounds lasting about two weeks, and seasons which are spread out over a period of ten weeks. The better you play, the stronger becomes the faction and better are the chances of winning a territory.
Territory updates determine who is going to control which territory and the change in power is reflected by the updating of maps of each zone. Players are given rewards which include cosmetic items and gear, at the end of each round and season. But the quality of these rewards depends on the position of your faction. The entire game is reset at the end of each season but Ubisoft has said that the result of each season will have a long term impact on the game.
There is also the option of gaining more steel and XP, while playing online game, by completing orders or tasks set by the game on a daily basis. For example, 100 Steel and 1000 XP can be earned by getting 10 honourable kills. These orders cover both the campaign and online modes of the game. You can use the steel and scavenged materials for the equipment upgrades. You can also exchange Steel and Gear using the game’s optional micro-transactions.
The campaign mode of the game is basic but engaging, visuals are excellent, but the best part of the game is its top of the class mechanics. Combine all of that with the multiplayer gameplay which has an engaging story and you got the Ubisoft’s latest masterpiece. The combats are both duel and conquest styled, making this game unique and thrilling in the genre of action. In the For Honor Review, this game is successful in receiving 4/5.
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