BAFTA YGD Award Winning Puzzle Adventure Game, Fractured Minds, Launches on Multi-Platforms to Raise Support for Mental Health Awareness

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Powerful Indie Project by Winner, Emily Mitchell, Explores Anxiety and Mental Illness; 80% of Proceeds to be Split Equally Between Mitchell for her Future Career and the Video Games Mental Health Charity, Safe In Our World

Fractured Minds can be glimpsed in the new launch trailer above.
Fractured Minds, a first-person puzzle adventure game highlighting the impact of mental health issues, launched today digitally on PC, Nintendo™ Switch, the PlayStation®4 Entertainment System, and Xbox One. The immersive and emotionally fueled project is published by Wired Productions and now available for $1.99 / £1.79 / €1.99, with 80% of the proceeds going to Ms. Mitchell and Safe In Our World, a new games industry charity dedicated to raising and supporting mental health awareness.

Fractured Minds comes from the imagination of 2017 BAFTA Young Games Designers award winner, Emily Mitchell, who at 17-years-old found solace through game development. Inspired by Emily’s personal journey through severe anxiety Fractured Minds seeks to create greater understanding and stand in solidarity with mental health sufferers around the world. Players will embark on a deeply personal and emotional journey through the human psyche. Exploring atmospheric and thought-provoking chapters, each symbolizing a different aspect or challenge associated with mental health — from isolation to anxiety, with everyday situations becoming distorted beyond recognition.

“I created Fractured Minds to help those who suffer from anxiety and other mental health issues feel they’re not alone,” said Emily Mitchell. “The effects of illness can be invisible from the outside, yet debilitating to those affected, so it’s important to continue raising awareness and offering support. I am grateful for the support I’ve received and want to help others however I can.”

Safe In Our World is a new mental health charity for the video games community with the goal of raising awareness of mental health issues among gamers and creators and affecting positive change within the industry. Supported by industry luminaries and ambassadors across the world, its mission is to create a digital destination where sufferers can seek help, gain access to resources and information, and discover stories from real people within and surrounding the games industry.

“Fractured Minds shows how great talent can develop incredible experiences that can change how we all feel and identify with mental health, which creates debate, empathy and allows us to walk in the shoes of others. Safe In Our World is honoured to be a beneficiary as we support Emily and her poignant project,” said Gina Jackson, Trustee for Safe In Our World. “We are passionate about shedding light and destigmatizing mental health conditions while helping the game playing and development community come together in support of one another.”

Emily Mitchell developing her gameFractured Minds

Game Details

  • BAFTA award-winning indie game exploring matters of mental health
  • Interactive environments to overcome through challenges and puzzles across 6 levels, each inspired by real-life obstacles
  • Explore the emotions surrounding emptiness, anxiety, depression and paranoia with hope
  • Enjoy a rich and immersive soundtrack including “Silence” provided kindly by Kai Engel
  • A thought-provoking experience about what it means to live with mental health
  • Giving back via 80% of proceeds split equally between Emily Mitchell and Safe In Our World  

Developed by Emily Mitchell with global publishing by Wired Productions, Fractured Minds is available for $1.99 / £1.79 / €1.99 on PC, Nintendo Switch, PS4™, and Xbox One. The game is rated “E” for Everyone by the ESRB.


About Safe In Our World

Safe In Our World is a registered charity in England and Wales no. 1183344. It was founded by a team of seasoned gaming veterans passionate about mental health who brainstormed for over two years over ways they could make a difference. Launched on World Mental Health Day, in October 2019, its aims are to raise awareness of mental health issues within the video games industry, and to provide resources, signpost help, and to drive change for everyone connected with the industry, for developers, publishers and service provides, to content creators and players. Its initial mission is to create an online destination where people can seek help, gain access to resources and information, and discover stories from real people within and surrounding the games industry, with more detailed policies available via the website. Safe In Our World is a worldwide hub accessible for anyone in need.

For more information, please visit twitter.com/safeinourworldfacebook.com/safeinourworld, and instagram.com/safeinourworld

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