Happenlance Triumphantly Charges onto Steam Today

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Happenlance Triumphantly Charges onto Steam Today

Happenlance Triumphantly Charges onto Steam Today

Today is the glorious day that Happenlance, the chaotic physics based puzzle platformer developed by the two person team of Phillip Trudeau-Tavara & Miles Fogle, marches its way onto Steam.

Joust your way through an epic campaign, either alone or alongside a friend in online co-op, where you’ll take down massive armies, scale daunting deadly peaks, and challenge a monarch, all with just a simple spear and the power of physics. Once you’ve completed your journey, take the fight to the arena and further sharpen your skills in PVP.

For those ready to begin their trials and take up the cup, Happenlance launches today on Steam for $19.99!

About Happenlance
Happenlance is an action platformer where you use your mouse to control Sir Happenlance, and his trusty lance, on a quest to storm the evil king’s castle. Happenlance crosses the rage-inducing platforming of Getting Over It with a brutal combat system, vivid hand-painted 2D worlds, and tricky physics puzzles, all wrapped in a moody medieval-fantasy adventure.
Features:

  • Sprawling, painterly world of mountains, forests, caves, and castles
  • 5 hour, 13-chapter single player campaign filled with unique, challenging set pieces
  • Intentionally challenging lance-based movement controls
  • Online co-op for wreaking havoc in the campaign
  • Online PvP with rollback netcode for the optimal fighting-game experience
  • High-quality ragdoll physics simulation powered by a custom game engine
  • Full controller support including next-gen controllers
  • Unique twist on the “New Game+” game mode
  • An epic, tough-as-nails adventure!

About Phillip Trudeau-Tavara & Miles Fogle
Phillip Trudeau-Tavara and Miles Fogle are the two indie devs who co-created Happenlance, building the game from scratch during quarantine. Phillip is based in Toronto, Canada and Miles is based in Missouri, United States, and together they directed a fully-online global team of artists and developers to bring Happenlance to completion.

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