IMPRESSIONS : TOM CLANCY’S GHOST RECON BREAKPOINT EPISODE 3 (PC)

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IMPRESSIONS : TOM CLANCY’S GHOST RECON BREAKPOINT EPISODE 3 (PC)

IMPRESSIONS : TOM CLANCY’S GHOST RECON BREAKPOINT EPISODE 3 (PC)

There is a certain beauty to how a bit of love and dedication can turn a game around for the better. This much is apparent in games like Hello Games’ No Man’s Sky and Ubisoft’s Rainbow Six Siege. The latter developer is now giving another game the long-term approach, and mostly for the better. Tom Clancy’s Ghost Recon Breakpoint is, simply put, unbelievable. Thankfully Ubisoft took notice and determined to tap into the hidden potential waiting to be unfastened. This devotedness came to a head when the second important title update, Episode 2: Deep State, introduced a new post-game story to Breakpoint. Better still, it brought back fan favourite Sam Fisher from the Splinter Cell franchise and had players journey across Aurora in an all-new gameplay mode called Ghost Mode – essentially pragmatic damage with customisable sliders. With the forthcoming release of Tom Clancy’s Ghost Recon Breakpoint: Red Patriot, it is clear the development and publishing giant has big ideas for the game.

Tom Clancy’s Ghost Recon Breakpoint: Red Patriot is the third significant title update for the game. It remains the story of Nomad and his team of Ghost Recon operatives as they continue to keep the technologies and fertile land of Aurora out of the hands of evil. The latest episode tasks players with tracking down the Sentinel Corp. leader, Trey Stone, as well as a Russian separatist organisation who are planning to begin a terrorist attack on the USA. The update also includes a host of new gameplay tweaks and additions, along with different new cosmetic content and unlockable weaponry.

In total ten new missions are spanning pretty much the whole reach of Aurora. It all begins when a new radio communication comes through at the central resistance base of Erewhon. Here, Nomad learns of Trey Stone and the Russian separatist group The Bodarks; and is sent on a recon mission to discover and probably save a group of Ghosts seized by this new militia. Along the way, Traveller and his crew learn of Trey Stone’s involvement with the Walker’s elite Wolf Squadron, and how he is the overarching genius behind various issues.

Where Episode 2: Deep State was built as a long single string of missions, Episode 3: Red Patriot is rewritten from the ground up to resemble the very mission structure found in Ghost Recon Wildlands. While not completely as involved, it does ask players to find documents, cross-examine opponents, and traverse a little bit to get all the data needed to continue. The missions featured in Red Patriot are very straightforward and only really conflict whenever the few arbitrary objectives decide to show up. 

Owners of Tom Clancy’s Ghost Recon: Breakpoint will see how they get automated access to a brand-new class and free access to the first two missions highlighted in the third major title update. Once the first two missions are finished, players who liked the content can opt to buy Ghost Recon Breakpoint: Red Patriot using premium in-game currency. 

Tom Clancy’s Ghost Recon Breakpoint: Red Patriot supplies players ten brand-new missions, all of which total to about 10 hours of extra playtime. Also, Red Patriot comes with a brand-new Player-versus-player map and a bevvy of unlockable content reinforcing replayability and post-game rewards. It also comes with a brand-new class named Pathfinder, which players will require 4 skill points to open.

Most of the fun in Ghost Recon Breakpoint: Red Patriot begins from the very lore and backstory you get behind the established Raven’s Rock, The Bodarks, and more. Breakpoint does knowledge-gathering well. 
The missions are interesting and hearken back to Wildlands while also teasing how Breakpoint is connected to other Ghost Recon titles, whereas the overall look and gameplay enhancements serve as the extra cherries on the top of a great piece of DLC. Red Patriot is only the next step in what will unquestionably be a huge multi-year journey for Nomad, whose journey started with Tom Clancy’s Ghost Recon Wildlands. Whether you choose to get Ghost Recon Breakpoint: Red Patriot as a standalone extension, or as part of the Year One Pass, there is no refuting it will be well worth the cost. It may not be exceptionally sturdy, but it offers enough content to tide over the delay for other post-game bonuses.

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