TaleWorlds Entertainment announce Mount & Blade II: Bannerlord benchmark tool

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TaleWorlds Entertainment announce Mount & Blade II: Bannerlord benchmark tool

TaleWorlds Entertainment announces today the release of the Mount & Blade II: Bannerlord benchmark tool, aimed at testing CPU and GPU powers in a balanced and stable environment. Rather than having a constant GPU bound as many other benchmarks, in this tool the CPU and GPU workloads are balanced, allowing for a proper testing of gaming performance of modern CPU’s.

The Bannerlord benchmark tool consists of a single scripted combat scene, with two massive armies pitted against each other. Although the number of soldiers is maxed at 1,000 for now, it can be lowered in the game settings (under Performance / Gameplay / Battle Size). The scripted scene follows the same camera path and troop movements, which allows for a stabler testing environment — but other elements, like the strategy AI of both sides, individual agents, and formations aren’t scripted: 1,000 troops on ground, their formations, and their mounts making constant AI decisions, on top of the physics involved in every projectile trajectory, hits, and collusions.

With animations, render parts and other CPU related functionalities added to the mix, the Mount & Blade II: Bannerlord benchmark tools can put even high-end CPU and GPU to the test, while making sure the differences in performance with regular gaming sessions are minimal. Thanks to this, this benchmark tool can be essential to compare performance in gaming CPUs. When it comes to GPU, though, what makes this benchmark ideal are its large-scale battles, with a high amount of detailed assets and models. Running the benchmark in Ultra settings in 4K is the best possible tool to test GPU-bound scenarios.

The Mount & Blade II: Bannerlord tool provides an FPS graph and some other basic information which can be helpful for users when setting their game — but more advanced testers can check a log of frame times

Currently, our benchmark provides an FPS graph and some other basic information which will be helpful for users when setting their game. But for more enthusiast testers, a log of frame times is written in a file along with your chosen settings. Reach out to us if you want more details and documentation about the benchmark tool, as well as keys of the game if you want to check it out.

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