REVIEW : Cursed to Golf (PC)

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REVIEW : Cursed to Golf (PC)

REVIEW : Cursed to Golf (PC)

According to Steam statistics, more than 450 games with roguelike aspects have been released on Valve’s platform this year, and given that we are still in August, everything indicates that we will surpass the 502 released last year. With these figures, it’s uncommon that there isn’t a roguelike centred on a specific theme, and the game we’re looking at today combines this genre with golf. We share our thoughts about Cursed to Golf.

REVIEW : Cursed to Golf (PC)

Beating death hole by hole

Cursed to Golf is a game that blends golf with roguelike features, albeit it is more of a platform title in which we “jump” hitting the ball. We explain: that in Cursed to Golf, the journey begins when we die in the middle of a tournament, and our goal is to escape from a type of golf hell by competing against various exceptional golfers from that hell. In golf hell, the holes are not typical, but rather have a “platform” structure full of jumps, traps, portals, and dangers… Thus, finding the optimum approach to the hole requires a combination of talent, strategy, and luck.

For this, we have three types of clubs: the drive, the iron, and the wedge, each with a specific function defined by the surface on which we land and our needs. The biggest difference is the distance and height that each one can cover, which will also vary depending on our blast. In this regard, the gameplay is extremely simple: click the shift button to stop the power bar, which empties and fills automatically and rapidly, and do the same with the angle of the blow, which also moves up and down in this manner. Finally, after the ball is in the air, we can have it bounce forward or backwards when it lands.

REVIEW : Cursed to Golf (PC)

Aside from the playable core, there are two other factors to consider. On the one hand, we have a limited amount of hits that we can raise by destroying various sculptures dispersed about the stage, and on the other, there are cards that, of course, affect our hits in real time. From the power to pause time, redirect the ball, cancel our last shot, increase our maximum number of shoots, and test shots… The cards, which we may buy with virtual money or earn through playing, are an element that we can save between efforts to escape out of this limbo if we want to. There is an album in which we can keep them in the stores we will visit during our escape. They will not be available until we obtain access to this album again, either in this trial or another.

Finally, there is the roguelike component. Every time we die, the holes regenerate with a new configuration, making each escape attempt unique. Of course, dying means beginning over, with only the cards we’ve saved in the album. Of course, after we defeat a boss, we can set up a control point that will act as a “life” for us to try again if we die in the endeavour.

REVIEW : Cursed to Golf (PC)

A staging with ups and downs

Cursed to Golf bets on very attractive and well-animated pixel graphics that fit the idea nicely, as well as very successful music that accompanies us during our matches. There are still some bugs, such as those with recognising surfaces, but we’ve been told that the devs are aware of them and will fix them before the release. That, yes, by removing various localization issues in which several texts appear clipped to the point of being illegible (a problem that, as we previously stated, they have promised to fix), we have not discovered severe flaws that have ruined the game.

REVIEW : Cursed to Golf (PC)

The main issue for us is how much time you waste presenting everything, even when you have the ability to fast-forward through it. Each hole is presented in a sequence in which we are shown random locations on it, which is absolutely worthless because you don’t know where they are when you view them out of context, thus you have to manually scan the course with the camera regardless. Each punch contains a brief intro and outro animation in which our protagonist enters and exits a portal. Battles with bosses, likewise, display our and our opponent’s animations. In a game where we will die many times and where everything will, by definition, repeat itself indefinitely, it will eventually become tiresome. We believe that having the option to bypass it rather than simply overtaking it would be ideal.

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review-cursed-to-golf-pcCursed to Golf was a game that we enjoyed, especially during the first several hours. The gameplay then seemed to suffer in order to retain the roguelike notion, and the cadence became too slow. It lacks that that distinguishes the great roguelike that makes you want to return even after tens of hours of play, but it doesn't mean we didn't have fun with it. It is a recommended title if you enjoy "amazing" golf, and if you enjoy the combination of genres, it is worth a shot.

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