REVIEW : GRIP: Combat Racing ( XBOX One)
GRIP: Combat Racing has cars which can drive over ceilings and walls with deadly weapons just for a chance to be at the podium. The game features no story but the races are so enjoyable that it does not matter.
There are multiple modes that the game offer like Campaign, Single Player, Online and Split screen. Campaign offers a brief tutorial on racing and weapons and then you get to take part in tournaments. There are in total 6 tracks which are reversible, very low track variation for a racing game. On these tracks the cars reach speeds of up to 500KMPH but the handling of cars is tough so you have to be careful around the corners. Even touch and nudges result in car losing controls but there is a quick reset button to get you back on the track. You can even control your car in the air if you leave the accelerator button.
Powerups even though present are hardly innovative, with missile launchers and speed boosts making most of it. These do come in handy playing the Ultimate race in Single Player which awards for kills while Speed Demon race mode offer totally weapon less racing. Arena based mode acts like deathmatch and is totally destruction derby.
The most innovative mode though is the carkour, in which you have to pick up all the collectibles while parkouring through the course in your car.
Online connectivity is decent and vacant player spaces are filled with bots but setting up a game mode is quite confusing.
Visual and Audio side of things in GRIP is top quality with pulsing soundtrack and vibrant visuals the game will surely keep you entertained.