REVIEW : Madness Beverage (PC)

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REVIEW : Madness Beverage (PC)

REVIEW : Madness Beverage (PC)

Madness Beverage was developed by Console Labs and published by Playway. Madness Beverage is a laid back chill game that is a lot of fun. It is a first-person shooter game, wherein the timeline is hard to mention. You will come across many monsters like nemeses, and your task is to kill them like crazy. 

REVIEW : Madness Beverage (PC)

The setting is in the space of Madness Beverage with perilous planets, isolated castles, and ominous dungeons to explore. Use various crazy drinks to obtain new skills, kill your adversaries, or familiarise yourself with a wide range of weaponry to help you rip the demons apart. Recommended specifics of the system would be Windows 7 64 Gb or more. You would need an Intel Core i7 or AMD. The recommended graphic card would be NVIDIA GTX 1070 or AMD Radeon RX.

The demonic opponents are merciless, appearing out of nowhere, and progress consists of either finding switches to open doors or to survive a demon onslaught. It appears to be far more contemporary. To beat Manos, you’ll have to fight your way through demonic hordes and gather potent drinks!

REVIEW : Madness Beverage (PC)

Before even setting foot on the first planet, more problems develop. Movement is slow and strange, which was happily corrected before leaving the spacecraft hub by experimenting with the sensitivity. Then there was the onslaught of goofy, swear-filled catchphrases. Approximately a dozen in total are constantly repeated whenever adversaries appear and quickly become monotonous. Certain stages are more difficult than others, so you’re in for a rough time if you choose a more difficult stage before acquiring better weaponry.

The weaponry’ weak and lifeless feel is more detrimental to the entire experience. There is no feedback because there is no recoil, partly due to controller vibration. The sound effects are nearly inaudible, and the impact of grenades is non-existent. Most enemies are killed with three hits, regardless of the weapon used. The only major difference between them is the rate of fire. So once I got the fast-fired Minigun, I kept using it all the time. Adding to these woes, swapping between weapons in the heat of battle takes far too long, and considering the fast rate at which enemies appear, the reloading animations are oddly drawn out.

The mechanics, including the game’s primary USP – the transitory perk that bestows energy drinks, from which the game derives its odd name – works as it should. They should make you feel invincible and God-like, but we were hesitant to use each one with a negative side effect.

REVIEW : Madness Beverage (PC)

The bugs mentioned so far can’t be compared to the ridiculously outdated storage system that evoked the nightmarish memory of Infernal: Hell’s Vengeance on the Xbox 360 flop. Madness Beverage provides you with a single save file. In addition, checkpoints are saved automatically, and there is no way to restart the stage or return to the hub. Therefore, if you pass a checkpoint with low health or ammo, you expect both to be abundant in the next area or fail altogether.

There are different penalty areas with less ammo. Rolling back causes the enemies to reappear, and so after about 45 minutes of unsuccessful attempts, we had no choice but to restart the whole game. In short: there is no way to start over a step if you find yourself in a delicate situation. It’s a relief that Madness Beverage was completed so quickly. The run time is 3 hours. That leaves only a wave-based Colosseum mode to tackle and a bunch of collectable art to unlock for those who give it they’re all.

REVIEW : Madness Beverage (PC)

Madness Beverage uses the potential of next-gen graphics to create some incredibly slick-looking graphics, with the game areas looking pretty cool to run around in. The aesthetics are slightly let down because the enemy details appear to be a little old, but this does not detract too much from the game. The numerous weapons available look fantastic, with the AR-type being my personal favourite because I enjoy a little machine gun action. Another positive aspect of the visuals is the “retro mode,” allowing you to transition to a more pixelated look that pays homage to the pixel age.  Much of the miserable score below comes from the fact that there was an instance where Madness Beverage was trying to figure out its rhythm.

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