REVIEW : Night of the Dead (PC)
Night of the Dead is an open-world zombie survival style play that not only provided me with the strength to build myself a base but also to lay traps of numerous kinds around it to keep me safe. Every 24 hours I faced off a crowd of zombies that would hobble to me and every night they got difficult. I was grinning with glee as my numerous traps tore them asunder.
Night of the Dead is typical for the style in that I had to go out and travel and frequently seek to get better weaponry and to upgrade not only my base but it’s defences as well. There was a 24-hour timer that let me know just how much time I had before true blackness enveloped the land and a fresh horde of zombies would come to lay to waste to my base and finally me. I was frequently conscious of the clock ticking down as I went about collecting materials and occasionally exploring deserted towns for hard to find loot.
Instead of a levelling system, Night of the Dead highlighted a study tree that you had to gather Research Material to spend to open tiers that would advance to learning more items or skills as you went. I began with more inventory space and finally went down the path to learn some engineering so I could create parts for more traps.
I had some bare-bones machine but was able to craft more suited gear when I made some of the crafting tables. There is a subtle variety of stations to make that range from just crafting gear, to turning wood into logs, growing plants, cooking food, etc. Along with this, I could upgrade objects to get better stats as long as I could collect the mats for it.
I found it fun to often sit back and watch as the zombie horde destroyed themselves against my traps when the wave began. I had created a funnel that they would come down as I had encompassed my base with nails that kept them from damaging anything important and draw them into the said funnel. As the nights grew, the horde became powerful. I added a self firing ballista that served to even the odds. Making for more free zombie loot when the dirt settled.
Multiplayer is slated for a dedicated server down the road, but at the moment the game is more enjoyable for now as a single-player experience to me. I wasn’t finding much in the way of bugs as I was playing and everything seemed to flow decently. Which surprised me when I found out that the dev team for this is only two people.