REVIEW : Observer: System Redux (XBOX Series X)
Looking at Bloober Studio’s portfolio, you can find a variety of titles in different genres. From horror titles that the studio has experiencing the titles of Bloober Studio, we can name their work record as an average studio, but in recent years, they have tried hard to spend more money to build games and attract the attention of major publishers, including Microsoft, the quality of their work. Increase. One of the latest titles released by Bloober Studios for ninth-generation consoles is Observer: System Redux, which is available as an upgraded version of Observer for review on all three PlayStation 5 consoles and Xbox consoles. X | S is located
The observer is a cyberpunk title in 2084 that puts us in the role of a workshop to solve various cases and of course a personal scenario. In practice, the world of obsession tells the story of the destruction, war, and survivors of a digital plague that targets the human race, and now we, as a workshop, will be tasked with finding the perpetrators of the virus. Although the beginning of the story starts very well and easily encourages us to continue it, but in the continuation and the middle of the story, the Observer has dropped sharply and due to the existence of sub-missions, the focus has been removed from the main arc of the story. The role of the story is drastically reduced. However, in the last hours of Observer, we see again the improvement of the narrative situation and a relatively good and complete conclusion for the game. The new version also has several new side missions, the experience of which can not be much fun and enhance the game experience.
Among the cast of Observers, the presence of Rutger Hauer as the main character and voice actor of the game is one of the positive and attractive aspects of the game. Most of us know him for his role in Blade Runner, he is now in the role of a workshop here and has helped his acting power to advance the game’s story and dialogue throughout the game.
Observer gameplay is one of the parts of the game that, while having relatively interesting mechanisms, in some cases can be confusing or boring. Typically, as a workshop in the environment, we search to gather evidence while examining items in the environment. At the same time, in some cases, we have to use different modes to check items. For example, a special camera should be used to check blood. So far so good, but in some scenes due to bugs and of course cyberpunk painting and combining it with environmental items, examining the environment and identifying items becomes confusing and We will have to study a relatively small environment for a long time. In addition to this, Blueberry Studio continues to try to consider the horror components for this title, and thus during the game, we will encounter scenes, most of which are based on psychological fear. Although these scenes have been repeated so many times in various games and movies that it is difficult to get a sense of fear from them, there are still unexpected things during the gameplay of Observer that Can convey a sense of fear for a few seconds
We were lucky enough to experience all three next-generation versions of the game on the PlayStation 5 and two S and X series consoles. At first glance, Absorber is not a title that visually challenges the ninth-generation Xbox and PlayStation consoles, and finally, we are on the side of a visually ordinary title that has only evolved from its original version and still can not be considered one of the Launch titles reflect the power of consoles. Still, things like lighting, shadows, and quality textures are worth mentioning as positives about the visual part of the instrument. The observer is a cyberpunk title, and lighting plays an important role in creating a unique atmosphere and space in-game environments
The PlayStation 5 version of the Observer can be called the best version among the ninth generation consoles in terms of technology. In practice, this version is the only version that uses retrying and is therefore considered an advanced decoration of the game version. Of course, retrying technology is used for the game with the least possible amount and we see this technology in the game only in a few cases. Although there is no option to enable retrying in the X Series version, instead this version can be experienced in 4K resolution. The S series version does not have any options for changing the visual part of the game, but generally runs at a fixed frame rate during various stages