Source of Madness celebrates Halloween with ‘They Came From The Deep’ update

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Roadmap unveiled for Lovecraftian roguelite action RPG featuring billions of nightmarish monsters

Thunderful Publishing & Carry Castle have revealed that the next big update for roguelite action RPG Source of Madness – a Lovecraftian odyssey powered by procedural generation and AI machine learning, that generates unique horrors for you to face on every run – is out now.

The They Came From The Deep update adds two new biomes, a new class and themed decorations to celebrate Halloween. In the Plateau of Leng players will find themselves in a strange location where realities converge and a corpse-eating cult roams its warped landscapes. Another flavour of madness lies in wait at the City of R’lyeh, an ancient construction of non-euclidean proportions that feels as if it’s spent eons waiting for the end of all things. The new Bloodmancer class starts players off with a blood band, gives them 50% less life, but adds the ability to gain life whenever they kill a monster or detach a limb.

Source of Madness sees you take on the role of a new Acolyte as they embark on a nightmarish odyssey. Uncover the cosmic secrets of the Loam Lands and The Tower of Madness, the moon’s mysterious Citadel. Battle billions of procedurally generated monsters with powerful spells, conquer epic bosses and explore gothic-inspired locations on a journey that blends roguelike progression with RPG-esque character building.

“We’ve been delighted by the overwhelmingly positive response Source of Madness has received since launching in Early Access,” said Per Fornander, Co-Founder at Carry Castle. “We’re improving the game with every update thanks to the help of our community and we’re really excited for them to see how we’ve expanded this twisted world in the They Came From the Deep update.”
Carry Castle will be rolling out major updates each month during the Early Access period as it leads up to launch:

November 15th – Foul Magic: New biome, Planet of Yith – the former, abandoned home of the great race of Yith.
New Stormcaller class – harness the power of the heavens to unleash lightning-based abilities.
New boss – Act 2 will be brought to a close by an encounter with the terrifying Nyarlathothep.
New experimental classes and magic.
December 13th – Update #6:
Information on this update to be revealed when it launches, in addition to details on the plans leading up to the launch for Source of Madness.

Embracing community feedback is also a key factor in the Early Access, so any players wanting to experience Source of Madness and contribute to its final guise, please leave feedback in Steam or better still join the official Source of Madness Discord server for direct access to the development team: https://discord.gg/xKnJtqU
About Source of Madness
Source of Madness offers endless possibilities every time you play. Fight hordes of nightmarish beasts utilising powerful close-combat magic, explore labyrinthine environments, collect powerful loot and manage your item loadout, then infuse the beasts’ blood at magical altars to be granted permanent unlocks like additional classes, abilities, perks and spells. Decide your Acolyte’s fate in the customisable skill tree for each class, offering a vast swathe of options to create your own unique character.

As your journey progresses, the arcane lore of the Loam Lands unfurls and plunges you deeper into its dark depths. The world and monsters are rendered using a combination of hand-drawn assets, AI visual manipulation and procedural generation. The monsters inhabiting this dark world are animated using a machine learning AI.
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