The Last Oasis Battle Fan

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The Last Oasis Battle Fan will blow you away…

Battle Fan & Hard Maps Post will be short since there will be a Community Devlog tomorrow!

Coming this week to the Beta Branch: the Battle Fan!

Hard maps are also being added. Event maps, including the Ancient City, will be added next week!

CHANGELOG
BATTLE FAN

– Added Battle Fan that sucks and blows.

COMMERCE

– Made all Tablets tradeable.
– Made auctions prolong when someone bids.
– Increased all auction starting prices.
– Made all scouting quests more difficult.
– Slightly buffed rewards for bringing items quests.
– Tweaked prices and quantities of items at merchants.

WALKERS

– Actually added Heavy Legs to Buffalo and Hornet.
– Actually added Armored Legs to Buffalo, Hornet and Stiletto.
– Made Silur Walker top hatch easier to enter.

BALANCE

– Made all non-base structures have Soft armor.
– Made all weapons damage Soft armor (except beatstick).
– Increased Rupu Turret activation time from 15 to 180 seconds.
– Made it possible to only have 1 sandbed per player.

FIXES

– Fixed VOIP again. Still improving.
– Fixed Torque Windmill having too large collisions.
– Fixed Net Thrower aiming and camera.
– Fixed small Walkers sending players to space.
– Fixed Walker camera going through stone walls.
– Fixed quest packages being tradeable.
– Fixed canyon mushrooms eating loot dropped on them.
– Fixed lakes eating loot dropped in them.
– Fixed sometimes not being able to sell items to merchants.
– Fixed exploit with rupu camp clearing quest.
– Fixed Nurr leaping forward behavior.
– Fixed not being able to disassemble
– Fixed Silur Walker Core meshing into terrain.
– Maybe fixed Stone Doors shifting around.
– Fixed some issues with the rupu weapon stick.
– Fixed netting issues for various structures.
– Fixed sometimes going through things when climbing.
– Fixed sometimes seeing wrong combat animations.
– Fixed quality spots changing after server restart.
– Improved performance around lakes.
– Improved clarity of some descriptions.
– Fixed a crash related to merchant interactions.

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