Game Dev Legend Frédérick Raynal Returns with The Last Worker Spin-off

0
221

Starring the character voiced by Jason Isaacs, SKEW is coming exclusively to Playdate

In a surprise twist at the Reboot Develop Blue conference, Jörg Tittel, writer-director of the highly anticipated console, VR and PC game The Last Worker, has announced a collaboration with one of the greatest and most influential developers of all time, Frédérick Raynal (Alone in the Dark, Little Big Adventure, Toy Commander).

Developed exclusively for Playdate, Panic’s beloved yellow handheld system with a crank, SKEW is an “endless spinner” starring the broken CoBot voiced by Jason Isaacs (Harry Potter, The Death of Stalin, Star Trek Discovery). 

SKEW is based on an exhilarating sequence from the star-studded narrative stealth adventure, The Last Worker, currently being developed by Wolf & Wood, produced by Tittel’s Oiffy and published by Wired Productions.

SKEW Features:

  • Propeller Powered: SKEW has to fly through the hazardous back channels of JFC-1, the largest online retail facility in the world, powered with just one propeller.
  • Dodge Danger at Breakneck Speeds: The further players get, the faster they go, the bigger the score.
  • Leaderboards: Beat your own scored on the device or Compete and Compare Results Online
  • Realtime 3D on the 1-bit Playdate – the blazing fast levels are rendered in buttery smooth real time 3D, thanks to Frédérick Raynal’s proprietary wireframe engine
  • Every Playthrough is Different: Procedurally generated levels, so every race is unique
  • Full Accessibility: a range of control options, from crank, accelerometer, and various button/D-pad combinations.

SKEW marks Frédérick Raynal’s return to game development after a long break, during which the Alone in the Dark creator dedicated his time to working on complex projects involving robotics, smart cities and more.

“When Jörg first showed me the concept art for SKEW,” says Raynal, “I was amazed by how close it looked to a wireframe 3D engine I wrote a few years ago. I felt it would fit the Playdate perfectly. Working on the Playdate is a real pleasure, its low-tech features and 1-bit screen remind me of how technical constraints can push creativity and turn the development process into a game in itself. It also helps to focus on gameplay because you don’t get lost on too many side features. I tried to respect the old ‘easy to play, hard to master’ rule and hope everyone will enjoy it.”

“I’ve been a fan of Fred’s work ever since I played Alone in the Dark as a kid, a game that would change games forever, from inventing the survival horror genre to introducing real-time 3D characters,” says Tittel. “I interviewed Fred for the Official Dreamcast Magazine about Toy Commander in 1999, and we’ve remained friends ever since. When we both fell in love with the Playdate, we had no choice but to make a game for it.” 

New DUBIUM Gameplay Trailer Announces Participation in Upcoming Steam Next Fest

LEAVE A REPLY

Please enter your comment!
Please enter your name here