Basemark GPU 1.1 Launched

Basemark GPU 1.1 Launched
Basemark GPU 1.1 Launched

Basemark GPU 1.1 Launched

Today Basemark releases version 1.1 of its multi-platform graphics hardware evaluation tool Basemark® GPU. Basemark GPU has been made available for free to download and use for personal users. Additionally, Basemark has provided professional versions for Benchmark Development Program members, corporate and commercial users.
Basemark® GPU 1.1 Benchmark offers unparalleled, objective comparisons between Vulkan, OpenGL 3.1, OpenGL ES 4.5 and now DirectX 12 for graphics performance analysis across both mobile and desktop platforms. Our desktop Linux version of Basemark® GPU 1.1 will be available in the next few days utilizing the easily installable universal Flatpak delivery format.

Basemark GPU is available for download at

Basemark® GPU at a glance

Basemark® GPU is the first truly platform-agnostic graphics performance evaluation tool for systems supporting Vulkan 1.0, OpenGL 4.5, DX12, and OpenGL ES 3.1 graphics APIs.

With desktop Linux support in addition to Windows and Android support, our performance measurement tool enables industry players and consumers alike the ability to objectively and reliably quantify and meaningfully compare graphics performance of next-generation mobile, desktop, and even automotive processors.

Basemark® GPU 1.1 is the second iteration of our tool released in 2018, providing support for additional APIs and OSs, and will be followed by Basemark® GPU 1.2 in Q1/Q2 2019.

Please note that Basemark GPU needs to run with full Administrator access on Windows, or sudo/root on Linux, to ensure that all the necessary hardware information can be collected.

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Benchmark Neutrality

The Basemark® GPU benchmarking tool has been developed in close cooperation with a group of the world’s leading semiconductor companies. These companies include Imagination Technologies, Intel, NVIDIA, Qualcomm, and Renesas, all of whom participate in Basemark’s Benchmark Development Program (BDP). In addition, Basemark works with the largest non-BDP members and their hardware, including AMD, to ensure an unbiased benchmark built to industry standards.

Basemark’s tight-knit collaboration with competing GPU and CPU development companies ensures that the Basemark® GPU benchmark offers optimal reliability and maintains objectivity through adherence to group standards. Our benchmarks are built strictly to meet the specifications set by the industry.

Summary of the Last Releases 

Basemark® GPU 1.0 and hotfix 1.02 were released in June 2018 to an overwhelmingly warm reception from the community.

With around 40,000 publicly submitted official results – 33,000 of which were from desktop platforms and around 7,000 from mobile devices – in the weeks after the launch, we easily surpassed our adoption expectations. Added to these figures are several 100,000 custom, corporate and media runs which are not counted in our public results.

There were, of course, some hiccups as well: we underestimated the server capacity and bandwidth quotas our server needed to meet the demand for downloads and submitting results. Also, we required a GPU 1.0.2 hotfix to solve an issue where creative users with certain driver versions could alter their score by resizing the window on their device. Needless to say, we have taken these lessons into consideration and hope to be prepared for our community members in this Basemark® GPU 1.1 release!

High-Level Change Log 

  • DX12 Graphics API support added
  • New Launcher design with better usability
  • Flatpak delivery for Linux users
  • Tested with the latest official drivers for AMD and NVIDIA
  • Better support for the community through active post-release community management
  • Lots of minor compatibility updates

Work in progress for future releases 

  • Ray Tracing Support
  • Multi GPU Support
  • Vulkan 1.1 Support
  • Metal / iOS Support
  • Updated Power Board 2.0 Results page
Basemark Power Board for view results and top performance lists  

Our team is working hard to build a radically overhauled new Power Board for displaying top performers, which will include proper comparisons for different devices, components, and operating systems. Usability has been our major focus during development.

We will be continuously updating this as it is not tied to any one specific release or tool.  

Override: Mech City Brawl launch trailer out now


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