Fresh From Launch, Gripper to Get Additional Difficulty Options, Quality of Life Improvements

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Fresh From Launch, Gripper to Get Additional Difficulty Options, Quality of Life Improvements

Fresh from the launch of the frenetic boss rush game Gripper, the team at Heart Core LTD is hard at work on several quality of life updates for the title. The Gripper team has taken in lots of fan feedback and is set to bring additional difficulty options, UI additions, and other quality of life upgrades to the game. 

“We are thrilled to have players enjoying Gripper and have been listening to feedback that we are currently working on implementing,” said Heart Core CEO Kirill Zolovkin. “Delivering the best possible experience to our fans is our main goal and will soon be able to share the upgrades with them.”

Starting with the difficulty, the team is introducing three new options: Normal, Hard and Impossible. Gripper currently features one standard difficulty and these additional options will allow for players of various skill levels to enjoy the fast and frenetic gameplay experience. In addition, the Tunnels sections will now feature checkpoints on the Normal and Hard difficulty option, and the rate at which health packs regenerate in Boss battles will be increased. 

These changes are being worked on and set to be implemented soon. Here is the full list of improvements:

  • Difficulty Modes Added
  • Checkpoints in the Tunnels added
  • Shock Tunnel Spikes are more predictable now
  • Health Packs refill rate increased
  • Boss Shock — shocking attack damage decreased, frustrating notifications won’t repeat anymore
  • Boss Anger — various  balance adjustments
  • Boss Depression — bug fixes and notification count reduced 
  • Boss Zero — battery visual feedback added & balance adjustments
  • Skin Unlock tips added
  • Quests Victory screen added
  • Achievements Unlock conditions fixed
  • Consumable usage bugs fixed
  • Japanese audio correct detection available
  • DX12 Selection in the RTX menu
  • “RTX requires DX12” tip / switch added

In Gripper, players enter the burnout seat as None, a cyber biker who is stuck inside a collapsing world. Long-separated from his parents, None is jolted back into their lives and forced to save the world from the AI known as Zero. To do so he must race through post-apocalyptic landscapes connected by treacherous tunnels, explore dead lands with the help of his mechanized cat buddy Cat-Kit, and ultimately defeat relentless bosses by gripping and ripping out their hearts. 

Key features of Gripper include:

  • Family Comes First: Experience the story of a broken family, and the trials and tribulations of putting it back together. 
  • Grip and Tear Until it is Done: Use your cyberbike grappling hook to tear apart intimidating bosses of all shapes and sizes, each representing a different stage of grief.
  • Meet Cat-Kit the Cat: Your childhood stuffed animal is alive and…sassy? Kat-Kit is here to cheer you on and help you upgrade your bike to the max.
  • Apocalyptic Acclamation: Explore post-apocalyptic cyberpunk biomes which will form a vast world to travel through.
  • Love the Smell of Burning Rubber: Speed your way through intense tunnel riding tracks; dodging hazards and pitfalls at breakneck speeds.
  • Sounds of the Future: Enjoy an entrancing blend of visual splendor and synth beat sounds that immerse you in a truly alien world.

Awards 

“Gamescom Official Selection 2022” 

“Best Art Winner & Best Game Nominee” — Unreal Engine Dev Contest 2021

“Grand Prize Winner” —  DevGAMM Minsk

Gripper is now available on Nintendo Switch and Windows PC at a 10% launch discount. 

 ‘Curse of the Sea Rats’ Launches Today!

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