Outlast 2 Update Addresses Game Difficulty
The launch of Outlast 2 has been a tremendous success for Red Barrels – recouping development costs in just the first week – but the developers also learned something while going through countless streams, let’s plays, and reviews; perhaps they were a little too sadistic.
Today’s PC patch, coming soon to consoles, introduces some minor adjustments to the difficulty in key spots. On Normal difficulty this will offer players a more appropriately balanced experience (ie scary as $#&!) while still maintaining higher levels of challenge on Hard and Nightmare difficulties.
A full list of changes and bug fixes present in the patch is available here.
While the launch of Outlast 2 has been a commercial success we have kept a close eye on the feedback from countless community members, let’s players, and reviews.
Today’s patch introduces some minor adjustments to the game’s difficulty in key areas and moments. On Normal difficulty this will offer players a more appropriately balanced experience while still maintaining higher levels of challenge on Hard and Nightmare difficulties.
Of course we’ve also included a number of bug fixes and small improvements. The full patch notes are below.
– the team at Red Barrels
Patch notes (05/05)
– Global rebalancing of the game difficulty.
– Microphone no longer uses extra batteries.
– Increased the size of subtitles.
– Fixed an issue on Intel HD 4000 cards where most dynamic lights were missing.
– Fixed an issue where flickering black squares appear in the center of the screen at some specific resolutions.
– Fixed an issue with alternate controller mappings and the camcorder UI.
– Fixed an issue with double doors where one of them is locked.
– Fixed an issue causing lost save games when Steam somehow fails to initialize.
– Fixed some heretic sound effects.
– Fixed multiple minor gameplay issues (collisions, crawling, tutorials, etc.)
– Fixed multiple rare crashes.
– Added a “-refreshrate 60” command-line parameter to specify a preferred refresh rate (replace 60 by the desired refresh rate).
– Added a “-notexturelimit” command-line parameter to remove texture size limits based on VRAM amount.
– Added a “-borderless” command-line parameter to use borderless fullscreen and not have to edit INI files.
Note that this does not yet include the Simplified Chinese translation, we’re still working on that part, it should be ready next week.