Replica Studios Launches Update that Enables Writers and Game Designers to Manage Hundreds of Lines of AI Voice Dialogue Seamlessly

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AI Voice Platform transforms into a fully featured digital voice studio with major update ‘Project and Scenes’ that enable studios of any size to create and manage voices in their projects.

 Replica Studios, an artificial intelligence (AI) voice technology company, today launched a major update to Replica’s platform called ‘Projects and Scenes’. The update enables game developers, animators, and filmmakers to manage scripts and dialogue with hundreds of lines and multiple characters, in a simple-to-use interface. Additionally, Replica Studios is creating a library of hundreds of AI voice characters with unique sounding voices that developers can license for game and animation narratives. To date, thousands of hours of dialogue have been produced and hundreds of games and short films have been made with Replica’s AI voices.

Narrative and story-driven games and animations often feature thousands of lines of dialogue spanning dozens of characters, including the main characters as well as non-player characters (NPC). Traditionally, script writers and narrative designers spend a lot of time trying to create the most immersive experience through visuals, sound, voice, and dialogue, as well as the actual story itself. One of the biggest challenges they face through the life cycle of a project is getting buy-in from internal teams, producers, and other stakeholders as they test out different story ideas and scripts. Replica Studios’ Projects and Scenes interface enables narrative designers, writers, and creatives to quickly test out different story ideas easily through their easy to use interface, by simply typing out a script and casting characters from Replica Studios’ growing voice library to perform the lines in the script.
 
Moreover, teams can export voice lines from Replica Studios into their game engine or animation software of choice with a few clicks and test out their story with visuals and characters in-situ. Rapidly testing new ideas during the pre-production and pre-vis stages of a creative project is a huge advantage, since it gives creators the ability to pitch their ideas to stakeholders with Replica’s high quality AI voice actors.
 
Shreyas Nivas, Co-Founder and CEO of Replica Studios, said: “With the major update for Projects and Scenes, Replica Studios is now a fully featured digital voice studio, powerful enough for studios of any size to create and manage voices in their projects. Studios and creators can now craft entire stories and narratives, and export entire scenes with 100s of lines of AI voice-enabled dialogue into game engines, animation software, and other creative tools with a few clicks of a button. What can now be achieved in a few minutes using Replica would traditionally have required large studio budgets and would have taken weeks to achieve.”
 
View a short animation that showcases how Replica’s character voices can be used to rapidly produce a cut-scene for a video game, featuring Unreal Engine Metahumans: https://youtu.be/dSLkojy8uVs
 
Replica Studios’ Projects and Scenes features enable developers to:
–        Create unlimited projects and scenes to manage scripts and dialogue for any size of creative game or film project
–        Audition and Cast character voices from a growing library of 40+ AI voice actors that can express emotion and even shout in the heat of battle
–        Direct the performance of AI voice actors, tweak the pacing and pitch of words and lines, and keep track of multiple takes for each line so you can choose the best take
–        Export hundreds of lines of AI voice-enabled dialog directly into Unreal Engine, Unity, iClone, and other game engines and animation software
 
Nivas added: “Projects and Scenes is just the start of the next series of features that we’re building. Our team is adding hundreds of realistic AI voice actors across multiple languages into our voice library, creating better tools to direct the performance of AI voice actors, and integrating the Replica Studios platform with more game and animation engines and creator platforms. We’re also focused on collaboration and efficiency tools that will streamline workflows for teams. Users can anticipate new subscription plans that will offer unlimited speech generation. There’s much more to come in the next few months.”
 
Today’s announcement follows on the heels of Replica Studios’ integration launch with Unreal Engine, the world’s most highly regarded Game and Film engine, and iClone Character Creator, a highly popular real-time 3D animation and cinematic storytelling software trusted by hundreds of thousands of developers worldwide.
 
John C Martin II, Vice President of Reallusion, said: “The integration of Replica’s app with iClone Character Creator with AccuLips has been a huge boost for animators and game developers, helping achieve high fidelity lip-synching, and character animation with dialogue in minutes. The latest update from Replica takes this to the next level as animation teams can now sequence multiple cut-scenes and close-up shots with 100s of lines of dialogue in an easy to manage interface. We are excited to see what animators and game developers will create with Replica’s Projects and Scenes and iClone.”

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