REVIEW : Dwarven Skykeep (PC)

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REVIEW : Dwarven Skykeep (PC)

To produce a distinctive and difficult gameplay experience, Dwarven Skykeep mixes a number of different genres. Real-time strategy, tower defence, and deckbuilding aspects are combined in the game, which is set in a mediaeval fantasy world with funny language and interesting surroundings. However, some players might have preferred greater variety in the game’s difficulty settings. The developers of Dwarven Skykeep are Ravenage and Hack the Publisher, who have previously worked on the turn-based adventure game Frozen Flame and the tactical game Dwarf Tower, respectively.

REVIEW : Dwarven Skykeep (PC)

Gamers take on the role of Sevendar Kness, a magician in Dwarven Skykeep, who employs a magic system that is a little more cutting-edge than what most players are likely used to. The Nameless Kingdom, which is being attacked by Warchief Poe and his goblin armies, is located in the centre of Dwarven City, where players will spend the majority of their time. With self-aware speech and funny allusions to other media, the city and the game as a whole are both packed with a tonne of highly entertaining characters, including Kness himself. All of these characters are created in a delightful pixel aesthetic.

The game’s stages are accessed through several mirror portals, and each one has a unique set of prerequisites for success: some are centred upon gathering resources, while others put more of an emphasis on kill counts or survival. The stages incorporate card-based gameplay, tower defence, and real-time strategy elements. In contrast to what players of deckbuilders like Slay the Spire and Hearthstone would anticipate, Dwarven Skykeep uses cards for much more than just actions and creatures. The usage of Block Cards and Room Cards to enlarge and specialise the basis of each level is one of these variations that is most noticeable.

REVIEW : Dwarven Skykeep (PC)

These Rooms are used to produce a variety of resources, such as Dwarves, produce mana, and draw cards to fuel activities like construction labour, spells, and combat. For instance, a Brewery is used to recruit additional Dwarf troops, a Crystal chamber produces Mana that can be spent on devices like a Vortex to create new spell cards, and a Warehouse can be searched to swap a card in the player’s hand for one in their deck. Producing tools like buckets, hammers, and pumps to extinguish fires, restore damaged rooms, and drain flooded places will also be a concern for players.

REVIEW : Dwarven Skykeep (PC)

Dwarven Skykeep, despite not being a roguelike, uses unpredictable enemy occurrences to keep players on their toes and offers a variety of options for them to solve challenges. When a goblin starts a fire, for example, players can choose to put it out with a bucket if they have one at their disposal. However, depending on how close they are to winning the game, they can also choose to cast a spell that causes rain to put out the burn, hope an ongoing flood takes care of it, or even ignore it entirely and hope for the best. These same events can have larger consequences as well – if a room housing a Mana Crystal catches fire, the Crystal can explode and destroy much more of the ongoing structure, for example.

REVIEW : Dwarven Skykeep (PC)

Dwarven Skykeep differs from other hybrid tower defence games in part because to these factors. These options within a level as well as how players might best build their deck get more challenging as the game progresses and players visit new locales with their own special problems (such as a winter place that necessitates structures to be kept warm) and obtain new cards. The game’s levels are divided between day and night cycles so that players can concentrate on crucial crafting and ongoing structure during the day and deal with dangers once it gets dark. This creates a pleasing balance between direct fight and tactical rest. According on the player, Dwarven Skykeep’s reputation for being extremely difficult to master can be viewed as either a pro or a con. There are only two difficulty settings in the game, with Hard being the lowest. Each level is designed to take several tries to complete before success. Boss encounters in the game are especially difficult, therefore beating them leaves you feeling really satisfied. Dwarven Skykeep is not for individuals who desire the option to change a game’s difficulty; rather, it is better for lovers of RTS and tower defence because it incorporates more of these components into its current gameplay than it does deckbuilding. Although Dwarven Skykeep doesn’t completely create any of the genres it takes from, the method it does so is extremely noteworthy.

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