REVIEW : God of War (PC)
God of War is a tiny narrative set in a world full of giants. Kratos and Atreus aren’t looking to save the world; all they want to do is scatter their wife’s ashes on a large mountain. They’re not seeking for a fight, but they end up in a bunch because Midgard has reportedly been a nightmare land of nasty trolls, poison witches, and undead for the past century or two. Much of the game is spent navigating this shattered world and unravelling the petty god drama that led to its demise. My strongest recollections revolve around one of the finest weapons in videogames: the Leviathan Axe, as good as the characters and stories are in God of War. Throughout the game, the axe is your main weapon and all-purpose multitool. It can pry open doors, smash obstructions, freeze machines in place, or be hurled the size of a football field to capture stuff that is difficult to reach. The Leviathan strikes a satisfying blend of bulk and speed in combat, striking far harder than Kratos’ ancient Blades of Chaos. Again, Sony Santa Monica takes advantage of Kratos’ superhuman abilities to allow you to perform inconceivable feats with an axe, such as cleaving three opponents in half with a single strike.
This game has the potential to be a great game of our generation; few games receive such high acclaim, but this one unquestionably merits it. Its stunning graphics and unrivalled gameplay are just a few of the reasons why this game is so fantastic. The storey is a magnificently fascinating characteristic to an already amazing game; it draws you in by always keeping you on a train of cliffhangers and systems that make you want to unlock new plots that advance the storey, all the while keeping each progression into the plot as fresh as the last. The PC version of this offers ultra wide support .
At its core, the gritty aspect of the story is merely a thin veneer over the greater lesson of recognising and accepting previous deeds. The game play is simply excellent, the fighting mechanisms and powers are unseen in a hack and slash franchise that retains the immensely addicting playability of not only its own series, but any game genre of our species. In this game, blocking not only defends you from an enemy’s attacks, but it also allows you to counter-attack by stunning them, allowing you to follow up with a barrage of hits from your weapon of choice.
In this game, the ease with which you can progress is enticing. The rewards for completing side quests and main tasks are more than reasonable, letting you improve and progress through a beguiling skill system. You also have your son as a flank sidekick who assists you in battle and is a pivotal character in the story who has a significant impact on the plot. Your son Atreus can be utilised to fight adversaries from afar, advance to new rooms, and progress through levels, as well as help in challenging yet enjoyable puzzles. The graphics are breathtaking, and I’ve never seen anything like it before in a game of this kind.
The magnificent scenery you journey over is highly genuine and vivid, and the surroundings are simply stunning. The environment’s Nordic style is ideal for both battle and aesthetic appeal. This game’s water simulation is a near-perfect example of how games have progressed from 2D side scrollers to games that are indistinguishable from reality. The detail is unrivalled, and it’s evident that nothing was hurried, from the graphics to the gameplay to the story. When it comes to setting the mood, the musical score is equally essential. The cinematography is excellent, making the game one uninterrupted shot rather than cutting from one scene to the next, giving it a cinematic air and putting the player in the shoes of a director. This game is incredibly essential in terms of game quality and detail in general. This game is unlike any other; I’ve played the new game+ seven times and have never been bored.
The story is fantastic. The story of a father and son on a trip to transfer their mother’s ashes to the tallest peak of all the nine worlds is told in God of War. It’s incredible how well they bond throughout the game. All of the tiny times when Boi and Kratos share a drink. Boi almost kills his father due to his ego, but Kratos forgives him and teaches him how to hunt, which calms Boi from a tantrum. This scripture tells me of my childhood life with my father, when I used to be an angry Boi and my father would always stick with me until the very end, and then I realised how to calm myself in these moments.
In my opinion, this game is a masterpiece because the gorgeous scenery in the background makes it feel alive; for example, the mountains are so visually stunning that they make my eyes feel like heaven, and the serpent is just minding its own business, towering over everything, including us! The wholesome and pleasant environment, particularly in Midgard, puts me in the mood to explore, and the seaweed, fish, and eagles only add to it. One of my favourite parts of the game is the combat. The Leviathan Axe is one of the best-built and designed weapons I’ve ever seen. The technical combat is satisfying and fantastic, and there are so many different ways to defeat an opponent. Every hit/kill is satisfying, and the moves are simple to execute yet difficult to master. You can make your own combinations by chaining moves and runic strikes together.