REVIEW : Hell Let Loose (PC)

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REVIEW : Hell Let Loose (PC)

REVIEW : Hell Let Loose (PC)

Although the first-person shooter landscape is largely centered on fast-paced experiences that enhance the individual’s prowess, there is no shortage of alternatives that focus on broader strategic scope, realism and tension, such as this simulation FPS developed by the studio. Australian Black Matter.

REVIEW : Hell Let Loose (PC)

Hell Let Loose often starts with long crossings, in complete silence, with eyes fixed on the horizon to catch enemy movements. Then, suddenly, a massive explosion, bullets hissing all around and the desperation of not being able even to understand where the red-hot lead comes from, which in a few moments sent all our comrades to the creator, leaving us alone and confused in the middle of the enemy territory.

A strategic shooter

Battlefield’s influence on Hell Let Loose is evident, as is the case with many other modern military shooters, and can be seen in the character progression; the two modes focused on conquering strategic positions, the different roles of the soldiers the subdivision into teams of the deployments. But the mortality is high, and the simulation is evident, although not extreme, and extends to all elements of a game that includes tanks, trucks, artillery, supply system, fourteen classes, fortifications and gigantic maps.

REVIEW : Hell Let Loose (PC)

All nine maps available in the launch version, largely dedicated to the Normandy theatre of war but enriched by battlefields of the eastern front with the new update, are immense and have been created by feeding the Unreal Engine 4 with satellite images. In addition, aerial photographs of the time and details are taken from reality. According to the developers, Enough for Sainte-Marie-du-Mont to be a 1: 1 scale with the original battlefield.

The playing areas are too large even for 100 players who, in the absence of organization, risk wandering around in circles, ending up quite often in the clutches of lurking enemies. With the Soviet Union joining Germany and the United States, all factions have mirrored vehicles at their disposal that can overcome barbed wire, unlike slower foot units. However, we’re still talking about WWII trucks and tanks. World-class, complete with a vintage manual gearbox to learn to master. Among other things, the speed of manoeuvring of the vehicles is to make any driving error in front of wagons or soldiers with anti-tank weapons a conviction.

The prudent use of the offensive means, divided into four degrees of armour thickness, can give great advantages on the battlefield and allows you to play on factors such as the resistant front surface, the possibility that too angled shots bounce and the possibility of repairing. the middle. However, at least two soldiers specialized in vehicles are needed, one for driving and one for weapons, and it is also good to have a third one who enjoys a much better view from the turret.

REVIEW : Hell Let Loose (PC)

Gameplay

Huge maps, high mortality and a strategic component make Hell Let Lose a steep learning curve game. Even the most successful solo action can be almost completely useless if disconnected from the strategic dynamics that are vital in such a game.

Going solo to the enemy’s rear to place a respawn point may make sense, but enticing teammates to throw themselves into hostile territory in a title where there’s no way to quickly move from one side of the game to the other. The map can leave a back base uncovered, perhaps held under fire by a tank that has bypassed our deployment and can make a massacre without anti-tank units nearby.

However, it is not certain that an armoured vehicle is needed to eliminate enemies. A small contingent can arrive behind any unit using maps of boundless size and full of passages. From time to time, the action focuses on a specific point, usually along the front, but generally, there is a tendency not to risk all units in one fell swoop, which is possible. On the other hand, one or two hits are enough to eliminate an enemy in a game that, however, simulative it is, does not go towards the most extreme levels. The shots, in essence, lack ballistics and go straight and hitting a spotted enemy is pretty simple.

However, the classes are 14 and include doctors, storm troops, and engineers, all with special abilities that include ammunition transport, healing, mines, and the ability to build mobile guns to have an advantage on the battlefield. But to build the structures, you need supplies that push on the strategic importance of the role. The support can take 50 out of their pockets while the freight trucks, other than those for transporting soldiers, carry two blocks of 150 supplies. The problem is that they are vulnerable, and this is where the importance of having a good team of tankers able to move behind enemy lines comes in.

A unique experience, for better or for worse

Once we clarify the importance of strategy and the ease with which Let Loose is eliminated, let’s move on to the chiaroscuro of a very interesting shooter, still evolving but far from perfect. Maps based on photographs and satellite surveys, combined with a realistic palette, give a good glance. Looking at the texture and polygon count of the terrain leave something to be desired, but distracting from the flaws are the fabulous explosions, the convincing smoke, the discreet modelling of the soldiers, lots of details, believable buildings and even more convincing models of the tanks.

REVIEW : Hell Let Loose (PC)

What is missing is interactivity and destructibility, completely absent. Even the barbed wire remains immutable, even when crossed by a tank, and we do not expect changes in this sense, both for reasons of complexity, given the size of the maps, and for performance reasons.

REVIEW : Have a Blast (PC)

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review-hell-let-loose-pcWe hope instead to see faster means or maybe the paratroopers to give some more chance to overturn the situation for a disadvantaged faction, given the already punitive nature of a title that with a good commander and a well-organized army gives memorable, full games of epic moments and satisfactions, but otherwise it turns into a real hell, including players who launch themselves on the reconnaissance teams, closing them immediately to arm the snipers.

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