REVIEW : Isle of Arrows (PC)

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REVIEW : Isle of Arrows (PC)

REVIEW : Isle of Arrows (PC)

How do you prevent players from feeling at ease in a tower defence game? You get what I’m talking about, right? It’s when you’re well into a game, your defences are solidified, and anything that tries to get past this, your abattoir, is rendered useless. As you sit back and admire your creation at that stage, the game is essentially left to bulk up its foes and attempt to push its way through. What if there was an alternative?

A second base is a notion from the Isle of Arrows. It introduces another basis just as you’re starting to slump and get comfortable, so it’s like starting anew while also handling something else. You only now have one pool of resources to divide between the two bases. Even more significantly, both bases have access to the same health pool as a whole. Since you only have roughly 10 hearts and one life, adversaries mustn’t penetrate to your core in either one.

REVIEW : Isle of Arrows (PC)

To put it another way, the risk is increased, and if you neglect one for the other and let a terrible situation worsen, you can find yourself in a very perilous scenario very soon.

But the Isle of Arrows doesn’t end there; it also heavily experiments with space. Do you know how the area you protect is typically predetermined and defined in a tower defence game? Here, though, it isn’t. By creating new pathways, you can lengthen the path that adversaries must take to reach your centre, delaying their approach. To make the most of defences, you can also wind paths around them. But it’s not as simple as it seems.

REVIEW : Isle of Arrows (PC)

The Isle of Arrows is partially a card game; all of it is controlled by cards. You draw a card at the beginning of each turn that might contain a building or a stretch of road. If you can fit it into your tiled space, you can play that card. It’s turn-based, so if you can’t or don’t want to, you can either use part of your limited coins to play the next card from your pack or finish your turn there and start the following wave.

REVIEW : Isle of Arrows (PC)

The playing area will eventually run out, which is a bad thing because adversaries always get tougher and more numerous. If you don’t raise your defences and their walk distance, you will perish.

REVIEW : Isle of Arrows (PC)

Your choices are to expand your island (thus the name “Isle”), demolish old structures and erect new ones, or construct bridges. And once more, all of this is accomplished through the use of cards, which have some tactical disadvantages. I won’t go into great detail out of concern that it would drag this out, but suffice it to say that the detail is there. There is a genuine difficulty here, so don’t be fooled by the super-simplified, ultra-clean appearance. The display in the mobile format, however, is less appealing to me.

REVIEW : Tower Princess (PC)

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review-isle-of-arrows-pcAlthough it is now only available on PC and not mobile devices, where it launches in early October, managing it on a PC feels uncomfortable and out of place. Leaving aside that tiny complaint, I like it.

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