REVIEW : Kingdoms of Amalur: Re-Reckoning (PC)

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REVIEW : Kingdoms of Amalur: Re-Reckoning (PC)

REVIEW : Kingdoms of Amalur: Re-Reckoning (PC)

Kingdoms of Amalur: Re-Reckoning is the latest addition of this policy, a revision of the action RPG that debuted in 2012 for PC and next-generation consoles; At that time the development of Big Huge Games and 38 Studios was published by Electronic Arts, but now it is being commissioned by THQ Nordic itself, which acquired its rights in 2018.

REVIEW : Kingdoms of Amalur: Re-Reckoning (PC)

Ken Rolston ( The Elder Scrolls ) was the executive designer, RA Salvatore (The DemonWars Saga, the first novel of Star Wars: The New Jedi Order ) the creator of his universe and background, the illustrator Todd McFarlane ( Spawn, Spider-Man ) in art and Grant Kirkhope (a multitude of classic Rare games) on the soundtrack. A guaranteed team, even though the story was a little more confusing and without the grip of the great epics, which solved the development of this new world quite successfully.

REVIEW : Kingdoms of Amalur: Re-Reckoning (PC)

A fun action RPG

Nowadays if we talk about ARPG or action role, the mind will inevitably lead us to think of a Souls-like because simply FromSoftware games have set trends, and most releases follow typical rules of precise combat, a high difficulty. and similar handling in terms of shares. 

In the interpretation of the primary, we explain this fight as an easy and simple system, with good command, and that is exactly what we find in Re-Reckoning, a direct fun that does not relinquish the frenzy of a Devil May- type hack’s slash Cry but it surely offers a very relaxed learning curve. It will be easy for you to launch physical attacks with the different knives, staves, bows and others, take advantage of stealth a little to eliminate enemies or launch magic. Yes, a bit of strategy is lost if we compare it with other RPGs, but the truth is that if a game is fun, little else can be reproached, and more at a time when everyone seeks to clone the Souls formula-generally unsuccessful-. We can choose between different races, a multitude of weapons and armour, and enjoy the main story of about 25 hours, but with much more to do in the optional missions.

REVIEW : Kingdoms of Amalur: Re-Reckoning (PC)

Re-Reckoning

The work of the graphic remastering is simply fair, but it falls within the expectation because at no time has it been promoted as a remake. In playable aspects, several adjustments and balances have been made, such as a new difficulty for the most gamers, new ways to calculate the level of each zone, loot more oriented to the abilities of your character, etc. Nothing particularly groundbreaking or that could justify a new lap, but any improvement that makes it the final version is always welcome.

REVIEW : Kingdoms of Amalur: Re-Reckoning (PC)


In the visuals and music aspects, there are hardly any modifications except for compatibility with 4K resolutions and a fluidity superior to the adventure on the original consoles. It maintains that slightly cartoon appearance in character and scenario designs, which we already compared at the time with World of Warcraft or Fable, but in our opinion, there are areas where the art direction fails more than necessary, with excessively saturated colours and limitations typical of a game from a decade ago. The lighting does not seem to have been rethinking its origin of the past generation is immediately recognized by that blur and effect of “camera with vaseline” giving rise dull dark areas, fairly simple modelling in characters and atmosphere, and little expressiveness in the characters – which does not help anything to add charisma.

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review-kingdoms-of-amalur-re-reckoning-pcIt's impossible not to care for Kingdoms of Amalur: Re-Reckoning, a revision of an RPG that may not have been widely known, but that certainly left fond memories among those who took curiosity in this action-packed, spell-filled universe. Almost a decade later, the best of the original remains, starting with solid combat that is, in fact, superior to other more renowned RPGs; sadly the weak points are also more prominent, from a lot of filler and unattractive side quests to an alarming lack of personality within a genre where there are many similar propositions. Remastering is minimum, with no obvious tweak other than resolution and fluidity, so we have a good role-playing sport that will easily overwhelm those who have not experienced it before, but with little to contribute on its return.

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