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REVIEW : Puzzle Park (PC)

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REVIEW : Puzzle Park (PC)

ABOUT THIS GAME

Greetings from the puzzle park! The park is filled with puzzles that are all over the place. Solve them to get stars that will aid in your progress. Because the game is fully non-linear and has an open environment, you can choose the route you choose. Choose the problems you can solve, and you’ll receive rewards based on how difficult they are. Enjoy a stroll around the park where there are lovely vistas and sights as well. To answer the puzzle, consider the environment and apply reason and creativity.

REVIEW : Puzzle Park (PC)
  • There are 40 puzzles strewn over the area.
  • Depending on how difficult a puzzle is to solve, you will receive a varying amount of stars. To access additional areas of the park, use the stars.
  • Simple puzzle mechanics are made more difficult by numerous variants and environmental factors.
  • Beautiful, unusual locations where you can stroll and take in the scenery

Thoughts

Deductive puzzles, where you already know all the rules and must apply them to a task, and lateral thinking puzzles, where determining the rules is the difficulty, are the two different types of puzzles seen in video games. Every puzzle in this game requires players to use their lateral thinking skills to determine the rules.

REVIEW : Puzzle Park (PC)

Each puzzle in the game utilises a 5×5 tile grid that may be interacted with. Either white or black tiles are possible. You must determine the grid layout using the hints provided by the immediate environment.

I believe the developers have done a good job overall. The majority of the problems were reasonable and well-made, and the same “trick” was never used twice. Only one puzzle required the help of a guide (see below).

But a common issue with lateral-thinking games is that occasionally puzzles contain more than one legitimate solution, but only one is accepted, meaning you have to keep coming up with workable answers until you find the “correct” one. The same applies to this game. There are numerous possible “right” solutions to three of the final four challenges. One particularly painful puzzle used coloured pillars with Greek letters; there were at least 10 viable answers, but none of them was the “right” solution.

REVIEW : Puzzle Park (PC)

The game is not at all well-programmed. It’s bad that the mobility is janky because a few of the problems call for platforming. Even though there are minor curbs everywhere, the player has trouble navigating them. Forced motion blur is a thing. They made the same error that many first-person Unity games do, updating movement at 50 frames per second rate even while the game is running at 144 frames per second, which looks terrible. Through the use of bunny hopping, which soft-locks the game, I was able to solve several riddles. In a particularly poorly-designed region where I assume the majority of people will become soft-locked, I too accidentally became soft-locked several times.

REVIEW : Puzzle Park (PC)

There is no accessibility for the riddles. You cannot complete this game if you are colourblind or deaf.

I finished the game in around 2.5 hours, however, the majority of that time was probably spent on just 3 or 4 puzzles. This was better than their “Doors” series, though I didn’t like it as much as their other game, “Logicality.”

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REVIEW OVERVIEW
Conclusion
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review-puzzle-park-pcDespite the long list of issues, I believe this game is a solid choice for aficionados of brainteasers. Give this one a try if you like puzzle games like "The Witness" or "Antichamber" (both renowned for fusing lateral and deductive problems), or the lesser-known "Frame of Mind" or "Pneuma: Breath of the Wild."

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