REVIEW : RYAN BLACK (PC)
This game is pretty shoddy. It’s evocative of those early Flash or Shockwave games from the 2000s, out of place 3D graphics set on 2.5D backdrops, with an inconsistent framerate and plenty of bugs. Let’s take a look at the story of the game.
With a set up like this, how could it go wrong!? Well, in every way. It turns out the game is a linear platformer in which you kill zombies and other monsters. Most of them are rip-offs of the creatures from Left 4 Dead, and not particularly good ones. You use the keyboard to move left and right (no controller support), and the mouse to aim. Various weapons litter the levels, but they are all reasonably weak. It’s quite hard to kill anything, as rivals suffer very little recoil and can swarm you in moments. This leaves only two pragmatic routes to victory, standing on top of elevated platforms, or simply running straight through the levels. If you fall you are returned to a checkpoint, the setting of these is quite uncommon, infrequently there are several to a level, seldom one or two. The game becomes extremely difficult and frustrating in places.
And then the controls. Oh god, the controls. Moving is an absolute chore, though it looks hilarious to watch your guy running along with his awkward animations. Jumping is the most tiresome part of the design, as you have no remit over how it works. You can just about jump up and forwards with some momentum, but the game decides randomly which type you will do, making platforming sections later in the game extremely slow, as you will often fall to your death, and feel hollow inside for giving actual time to this.
The gameplay just gets more boring as the game goes on, and there isn’t much to say about it. From the screenshots I’ve posted here, you can get the entire idea of the game. The graphics are garbage, and the only music appears in the boss fights at the end of every level. All of the bosses have the same name by the way, ‘Voracity’. The boss fights tend to be easier than the level at large, there is normally a ledge to stand on and rain down death whilst the AI patiently waits and takes it. The setting of the game is a nondescript African village with a strangely green sky that appears to have been through some sort of war, though there are no soldiers left. Why the troops of Africa could not trade with gradual shambling zombies don’t know, they don’t appear to pretend much threat to one guy with a machine gun. Occasionally things in the level will just start blowing up for no reason, leaving the player to guess at what is going on here. Perhaps beneath all the grime and suffering, there is a fascinating tale to be told, an epic saga of the ages simply too dense to uncover. surely philosophers will be discussing this game in a hundred years when player long has forgotten, the song of Ryan Black, the prophet of our time.
These are the RYAN BLACK system requirements
- Memory:2 GB
- Graphics Card: NVIDIA GeForce 7200 GS
- CPU: Intel Pentium 4 2.00GHz
- RYAN BLACK File Size:3 GB
OS: Windows 7, Windows 8, Windows 10