REVIEW : Tower Princess (PC)
Ever imagine what would happen if Dark Souls had platforming, romance, and a kobold in a princess costume? Well, let me tell you that Tower Princess contains all of those qualities as well as a robotic mushroom that wants to murder you because you like flowers! The journey through a castle that no knight has ever conquered is tough yet enjoyable in the game.
I participated in the Kickstart campaign for this game, and it has undergone incredible development. The gameplay is similar to that of souls, where even the strongest in-game skills might be useless if you are negligent. It can be somewhat challenging at first, but the more tokens you collect through different runs’ accomplishments, the more skills you can unlock to slay the dragon. For those who have never played, I thought the level of difficulty was just great because you are supposed to keep losing until you don’t. The aesthetic is reminiscent of the original Wind Waker days, and the graphics and sights are excellent.
I adore the characters’ designs and the sheer number of Princesses and Princes that need saving. Depending on what you choose, each of them has a unique power that is satisfying to use and can be helpful in many circumstances! The game will remember where you were and your progress even if you close it and leave, which is fantastic! unlike other games in the same genre, there is no need to resume progress.
Having said all of that, there are some issues with the game. Unfortunately, some of the menus require some patience to navigate correctly because they are a little glitchy.
Additional flaws that persisted through the BETA testing include the Occasional disappearance of things when you click to add them to your inventory even when it is already full. In my opinion, the boss’s fights and actions are interesting, but they can get tedious after a while. Speaking of things going stale after playing them enough times, the princess or prince’s noise they make when you approach a perilous or platforming region rapidly gets old (which I might be nitpicking and need to turn down my volume, but still). Because the bosses are so tiresome, it will take some work to get all the achievements, but having max talents will speed things up.
I think the game’s briefness—only 2 randomly generated maps, with 15-20 various chamber types—is my least favourite aspect. Except for some of the platforming-heavy areas, if you find out how to clear a particular room, it doesn’t pose a challenge in the future. In the end, Tower Princess is a game that I like and has a tonne of room for additional content. The developers’ enthusiasm for the game is quite clear, and I sincerely hope they are creating more material for it. If you are on the fence about buying this one, I would suggest waiting for a tiny reduction because the price is now just a little bit high. In any case, you’ll enjoy yourself.