The GO Trilogy Stories | Episode Three: Deus Ex GO

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The GO Trilogy Stories | Episode Three: Deus Ex GO
The GO Trilogy Stories | Episode Three: Deus Ex GO

 The GO Trilogy Stories | Episode Three: Deus Ex GO

In this final episode, we revisit Square Enix Montréal’s latest entry in the GO series, Deus Ex GO, through the eyes of Eidos Montréal, the studio behind the award-winning Deus Ex franchise, and Creative Director Teddy Dief hints at what’s next from the studio.

This episode also marks the release of Deus Ex GO on Windows Phones, which became available last week.

Get Deus Ex GO on Windows Phones: https://www.microsoft.com/en-us/store/p/deus-ex-go/9nh49pj27xw4

The Go Trilogy is now bundled on the App Store: http://bit.ly/GOTrilogy

For more information:
www.hitmango.com
www.laracroftgo.com
www.deusexgo.com

Deus Ex Go is a 2016 turn-based puzzle video game in the Deus Ex series by Square Enix. The player uses a touchscreen to move Adam Jensen, a protagonist from the cyberpunk-themed series, as a puzzle piece through a board game while avoiding obstacles and manipulating the environment. In-keeping with the main series, Jensen can hack environmental features such as turrets and platforms to bypass and eliminate enemies. The game follows the format of Hitman Go (2014) and Lara Croft Go (2015), in which Square Enix Montreal distilled major motifs from the games’ respective series to fit turn-based, touchscreen, puzzle gameplay. New to the Go series, Deus Ex Go introduced an in-game story and puzzle creation mode. Deus Ex Go was released in August 2016, for Android and iOS platforms to generally favorable reviews. The game was later ported to Microsoft platforms. Critics wrote that the game successfully captured the cybernetic dystopia of the Deus Ex series and the brain teasing puzzles of the Go mobile game series. But compared to the other entries in the Go series, reviewers considered Deus Ex Go’s to be less creative, with a lackluster story, less visually interesting aesthetic, and shorter length.

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