Imagine yourself on a vacation to Europe in the late sixties. Now, picture yourself as a young American scientist; Hans Tannhauser. Yes, that’s your name in this scenario. While you’re at it, think of Trüberbrook, a remote village in rural, mountain-sloped and densely forested cold-war Germany. Because, that’s where you somehow end up after hitting the continent. But who cares, you won the trip in a lottery! Or at least, that’s how it seems. But don’t fear, instead of getting some rest, you could find yourself having to save the world…
Besides lovely created characters and a moody soundtrack, the game’s most striking feature may be its unique, distinct visual style. In order to immerse the player to the fullest, we chose to physically build the world we envisioned. All of our scenic sets are genuinely handmade. ‘Handmade’ as in: ‘Manufactured using real hands! And fingers! Not the most efficient way of doing things, but we’re loving it! Every little detail is custom built, meticulously crafted, piece by piece, painted, arranged, rearranged and put into boxes in between. If you were wondering…yes, there is glue involved. Lots of glue. By the sweat of our brows, we think it’s worth it.’
The models are digitized using a technique called photogrammetry and later retopologized, digitally polished and then blended with animated characters, visual effects and set extensions.
This way the developers aim to achieve an exceptional and magical look that visually reflects the world of Trüberbrook.