REVIEW : Someday You’ll Return (PC)
The adventure game genre didn’t have the most comfortable time adapting to modernity. Solving insensible mysteries using a diversity of random knick-knacks in games with immersive, rocky environments where you command your character and all their actions directly don’t go hand-in-hand. Add a focus on stories with complicated themes and thoughtful tales, and it’s no surprise the walking simulator came to be. Someday You’ll Return isn’t really an experience game. And it’s clearly not what I’d call a walking simulator.
Instead, it’s a deep, nuanced play that does an excellent job of balancing story-telling, exploration, and diverse gameplay into a notably compelling package. The game had me hooked from the get-go. It may have some prominent issues with signposting and a tendency to make players wander around, However, Someday You’ll Return is a game that any supporters of psychological horror or narrative-based plays would be remiss not to check out.
The developers of Someday You’ll Return are very upfront concerning what they were going for here. In their own words, the game is a “Moravian Silent Hill,” which does a nice job of letting players know what to expect. Much like its inspiration, the play is about a man called Daniel who sets out to find his lost daughter, specifically to find himself in over his head with all kinds of weird goings-on. His child, a serial runaway, has done what she does best. The tracking app on his telephone drives him to Moravia, a historical forest region located in the Eastern part of the Czech Republic.
Someday You’ll Return is wonderfully written. Much of what it comprises is familiar, However, the figures and the world they occupy are well-defined enough that the uniqueness it puts on the show makes it survive on its own in a field of similar games. in contrast from the introduction, the entire game takes place through Daniel’s eyes. There are cutscenes, notes to find, and past facts to discover and the play stays consistently entertaining.
One doubtful thing, though, is that the game’s sound acting is all in American-accented English. Someday You’ll Return, as you expected imagined, was made in the Czech Republic, and listening to Czech characters speaking this way is a bit weird. The speech acting is fairly good, however, so it doesn’t hurt the narrative.
The woods are lovely, dark, and deep
You’ll consume the most amount of your time in Someday You’ll Return driving its terrain. The trails of Moravia’s jungles are indicated with blue, red, and yellow lines on the viewpoint map you’ll find in the world and on Daniel’s smartphone. You’ll often require to make your way from one place to the next by paying consideration to markers on trees or ribbons pointing you in the way of something useful. One thing the play makes clear in the beginning on is that it’s not interested in holding your hand. Are you lost? Too bad. Ramble until you get your way you’re alone in a forest and no one’s going to support you.
There are elements to see off the hidden path, too. You can beat the game and ignore a ton of its many collectables. and drop out on entire areas and events. And there are even some elective sidequest-type events that can be pricked on by detecting a clue of some sort. When you’re not walking, even though, there are adventure game components. Someday You’ll Return isn’t centred on solving inventory puzzles, but there are a good amount of them all the same.
Early on, Some problems are solved by tools found by Daniel. A pair of bolt cutters can take care of any spiked wire that bars his path; a blade can be used to cut cloth; a screwdriver for taking things apart. It’s all absolutely logical and some of the puzzles are pretty clever. A few require you to put various items together to progress as well. But Daniel doesn’t precisely find a constant stream of items it appears mostly organic. In addition, he typically can’t take something
Run and hide
Much like other first-person horror plays, Someday You’ll Return has its fair percentage of courses. Where you have to sneak past roaming criminals that kill you in one hit. Some restrictions can hurt you, such as mounds that disgusting arms jut out of, and opponents that hang from ceilings. Daniel can’t fight, per se However, he does get an item that allows him to stun several foes and communicate with specific pieces of geometry to solve environmental mysteries.