CALL OF DUTY: MODERN WARFARE III AND WARZONE SEASON 1 PATCH NOTES

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CALL OF DUTY: MODERN WARFARE III AND WARZONE SEASON 1 PATCH NOTES

Season 1 Reloaded has arrived in Modern Warfare III with an all-new 6v6 Multiplayer map, new Weapons, and new game modes, including MWIII Ranked Play! Visit the Season 1 Reloaded Announcement Blog for more information.

New Maps

Rio (6v6): Test your mettle in a once-idyllic coastal town, where waters at the shore lap at the hull of a burning yacht, signaling disaster.

 

New Operators

A-Train: Rush through the competition with the Tracer Pack: The Boys – A-Train Operator Bundle.

Firecracker: Blast your way through your enemies with the Tracer Pack: The Boys – Firecracker Operator Bundle.

 

New Modes

 

Headquarters: Secure the Headquarters objective and hold the position as long as possible to accrue points. Dig in tight, as respawns are disabled for the defending team. The objective rotates around the map throughout the match, so be ready to change your position on the fly.

Team Gunfight: Experience Gunfight on a larger scale. In this version, players compete in 6v6 across standard Multiplayer maps. As with traditional Gunfight, all players will receive the same randomized Loadout at the start of each round. This Loadout changes throughout the match. Adapt to what you’re given and wipe out the competition.

Infected: Begin the match with one player randomly assigned as the starting infected. The infected player’s goal is to eliminate and transform all the other players into infected Operators who then join their side, while the remaining survivors must use their best skills and strategies to keep the infected at bay.

Ranked Mode: MWIII Ranked Play launches in Season 1 Reloaded and will be available to all players who have reached Level 55. Full details available on our blog.

Launch Matchmaking: During the Ranked Play launch period, Skill Division Matchmaking restrictions will be relaxed, allowing players who climb into higher Skill Divisions faster than the rest of the population to find matches.

SR (Skill Rating) & Division Overview: Test yourself against your peers and track that progress with a visible SR (Skill Rating) that determines your place across 8 Skill Divisions. All players begin our first Competitive Season in Bronze I with 0 SR. Players increase their SR by winning matches and lose SR whenever they lose matches. Both individual and team performance will impact how much SR you gain or lose per match. In higher Skill Divisions, team performance has a bigger impact on SR gained or lost so that all winning playstyles are more consistently rewarded.

In addition to new Rank and Seasonal Rewards in Modern Warfare 3, the #1 Ranked Play player will receive a unique, one-of-a-kind Calling Card and Emblem at the end of each Season.

Seasonal Division Rewards: Each Ranked Play Season will have a unique set of Division Rewards awarded at the end of the Season to celebrate the player’s highest Skill Division reached that Season.

 

New Weapons

  • TAQ Evolvere (LMG)
  • HRM-9 (SMG)

 

Events

 

The Boys are back, and an all-new mode arrives in Modern Warfare III Multiplayer with them: Supe Siege is here.

Compete in a new Supe’d Up version of Kill Confirmed inspired by the hit TV series The Boys. In this twist on the classic mode, fallen Operators drop doses of Temp V, giving temporary power boosts like Heat Vision to those who swoop in to collect them. Prove that you belong with the Supes by completing six challenges in The Boys: Supe Siege Event Challenge. 

Mastery Reward: Complete all six challenges to earn “The Boys Special” LMG Weapon Blueprint featuring four attachments, equipped with a whopping 150-round drum and incendiary ammunition for aggressive suppressive fire.

Global

 

Customization

  • Adjusted geometry and appearance of the Gaia and Gaia BlackCell Operator Skins in an effort to increase visibility.
  • Familiar Camo in the Poison Frogs category will now appear as intended once equipped.
  • Unobtainable Calling Cards are no longer displayed in the Premium category.
  • Equip to All button from Battle Pass will now ensure customizations are applied in Private Match.
  • Fixed an error that prevented the Endowment Direct Action Pack to be purchased.
  • Resolved an issue in which several Camos failed to apply to the Holger 26 LMG. 
  • Resolved an issue in which users were unable to navigate through an Operator’s skins while using a controller.
  • The Fossilized Weapon Blueprint no longer displays inconsistent camo coverage.
  • Several errors have been resolved that blocked players from equipping various Weapon Blueprints

Multiplayer

 

UIX

  • Improvements
    • Faction emblems are now displayed while viewing the Scoreboard.
    • Minor visual adjustments to the Prestige animation in the After Action Report.
  • Gunsmith
    • Corrected inaccurate Pros and Cons displayed for several Attachments.
    • Revised several Attachment descriptions to better reflect their true effects.
    • Addressed multiple issues with equipping a Conversion Kit that resulted in incompatible Attachment combinations.
  • Resolved issues causing the player to be unexpectedly kicked back to the menu in multiple scenarios
  • Completing a Mastery Camo Challenge for the Pickaxe (Melee) will no longer cause the Loadout menu to unexpectedly appear.
  • The Accessibility preset to enlarge text will now work as intended when option is set to Largest.
  • Event tab is now accessible for players who previously could not access it.

 

Gameplay

  • Spectating in the third-person perspective is no longer allowed in the following Modes:
    • Control
    • Cutthroat
    • Search and Destroy
    • War
  • Inspecting dual-wield Melee Weapons will no longer cause one arm to remain still.
  • Addressed an exploit that allowed Weapons to be fired faster than intended while set to Semi-Auto fire type.
  • Dummy targets in the Firing Range now have 150 health, aligned with Core Multiplayer.
  • Audio
    • Teammates will no longer play enemy sound effects upon sliding and landing from a fall.
    • Improved footstep audio for players walking on puddle surfaces.
    • Resolved issues with audio during the infiltration sequence on multiple Maps.
  • Spawns
    • Enemy Remote Turret, Wheelson-HS, and Chopper Gunner Killstreaks will now disable nearby spawn points.

 

Progression

  • Fixed issues that prevented progression of several Challenges.
  • Resolved a bug in which players would not receive Prestige Emblems upon reaching the requirements.
  • Corrected unlock requirements displayed for several Weapons and Attachments.
  • One Shot, One Kill score event is no longer awarded when an elimination is achieved with two Handguns.
  • Added missing Mastery Emblems for the MTZ-762 (Battle Rifle).
  • Priceless Camo challenge for the Stormender (Launcher) can now be completed.

 

Maps

  • Estate
    • Kitchen Control capture point can no longer be contested from the Main Room.
  • Derail
    • Addressed exploits that allowed players to access unintended locations.
  • Highrise
    • Garbage bins near the Elevators will no longer open and obstruct the line of sight.
    • Players in the Actibase Tunnel will no longer take damage from explosives on the surface above.
    • Railings on the Helipad staircases can now be mounted by players.
    • Reworked Hardpoint capture point locations, sizes, and associated spawn points.
  • Invasion
    • Reworked Hardpoint capture point locations, sizes, and associated spawn points.
  • Karachi
    • Reworked Hardpoint capture point locations, sizes, and associated spawn points.
  • Scrapyard
    • Reworked Hardpoint capture point locations, sizes, and associated spawn points.
  • Skidrow
    • Improved collision to prevent the Recon Drone (Field Upgrade) from accessing unintended locations near the Back Alley and Playground.
  • Sub Base
    • Addressed exploits that allowed players to access unintended locations.
    • Reworked Hardpoint capture point locations, sizes, and associated spawn points.
  • Terminal
    • Addressed multiple exploits that allowed players to access unintended locations.
    • Reworked Hardpoint capture point locations, sizes, and associated spawn points.
  • Underpass
    • Addressed exploits that allowed players to access unintended locations.
    • Reworked Hardpoint capture point locations, sizes, and associated spawn points.
  • Operation Spearhead (War)
    • Players can no longer exit the playable area using a Deployable Cover near the Police Office.

 

Modes

  • Infected
    • Using a Field Upgrade will no longer cause it to become disabled for the remainder of the match.
    • Deployable Cover Field Upgrade will no longer fail to deploy upon attempted placement.
  • Search and Destroy
    • Sliding while planting or defusing a bombsite will now put the player into the crouch position rather than standing.

 

Weapons & Attachments

Listed below are some of the updates on weapons and attachments, full details are available on our blog.

» Assault Rifles «

  • SVA 545
    • Increased maximum damage from 29 to 30 (+3%).
  • MCW
    • Increased sprint to fire time from 220ms to 241ms (+10%).
    • 16.5″ MCW Cyclone Long Barrel
      • Decreased damage range benefit by 6%.
      • Decreased bullet velocity benefit by 7%.
      • Increased sprint to fire time penalty by 1%.
      • Decreased hipfire spread penalty by 5%.
      • Decreased tactical stance spread penalty by 5%.
    • RB Regal Heavy Stock
      • Decreased gun kick control benefit by 11%.
      • Decreased horizontal recoil control benefit by 5%.
      • Decreased vertical recoil control benefit by 5%.
      • Increased sprint speed penalty by 3%.
      • Increased tactical sprint speed penalty by 3%.
      • Increased sprint to fire speed penalty by 1%.
    • JAK Raven Kit
      • Increased arm damage multiplier from 1x to 1.1x (+10%).
      • Increased hand damage multiplier from 1x to 1.1x (+10%).
  • Kastov 762 (MWII)
    • Increased lower-torso damage multiplier from 0.96x to 1.1x (+15%).
    • Increased leg damage multiplier from 0.96x to 1.1x (+15%).
    • Increased foot damage multiplier from 0.96x to 1.1x (+15%).
  • Kastov 545 (MWII)
    • Increased maximum damage from 32 to 34 (+6%).
    • Decreased maximum damage range from 24.9m to 15.2m (-39%).
    • Decreased aim down sight time from 240ms to 225ms (-6%).

» Battle Rifles «

  • Sidewinder
    • Decreased recoil and gun kick while firing.
  • Lachmann-762 (MWII)
    • Increased maximum damage from 44 to 52 (+18%).
    • Full-Auto Fire Type
      • Decreased upper-torso damage multiplier from 0.95x to 0.9x (-5%).
      • Decreased lower-torso damage multiplier from 0.95x to 0.9x (-5%).
      • Increased arm damage multiplier from 0.75x to 0.9x (+20%).
      • Increased hand damage multiplier from 0.75x to 0.9x (+20%).
  • Cronen Squall (MWII)
    • Increased maximum damage from 31 to 32 (+3%).

» Submachine Guns «

  • WSP Swarm
    • Increased maximum damage range from 4.6m to 6.6m (+50%).
    • Increased near-medium damage range from 7.9m to 11.7m (+48%).
  • Rival-9
    • Decreased horizontal recoil slightly.
    • MTZ Marauder Stock
      • Decreased firing aim stability benefit by 5%.
  • Striker 9
    • Increased maximum damage from 27 to 29 (+7%).
  • ISO 9mm (MWII)
    • Incompatible Underbarrel Attachments can no longer be equipped.

» Shotguns «

  • Lockwood 680
    • Increased sprint to fire time from 184ms to 200ms (+9%).
    • Sawed Off Mod Stock
      • Decreased movement speed benefit by 2%.
      • Decreased sprint to fire time benefit by 5%.
      • Decreased aim down sight time benefit by 3%.
      • Decreased recoil control penalties by 10%.
      • Decreased hipfire spread benefits by 6%.

» Light Machine Guns «

  • Holger 26
    • Increased minimum damage from 25 to 29 (+16%).
  • DG-58 LSW
    • Decreased sprint to fire time from 294ms to 231ms (-21%).
    • Decreased aim down sight time from 370ms to 320ms (-14%).
  • Bruen Mk9
    • Incompatible Underbarrel Attachments can no longer be equipped.

» Marksman Rifles «

  • DM56
    • Increased sprint to fire time from 168ms to 199ms (+19%).
  • MTZ Interceptor
    • Decreased head damage multiplier from 2x to 1.62x (-19%).
    • Decreased neck damage multiplier from 2x to 1.62x (-19%).

» Sniper Rifles «

  • KATT-AMR
    • Zang-34 Barrel
      • Decreased damage range benefit by 9%.
      • Decreased bullet velocity benefit by 8%.
  • KV Inhibitor
    • Added medium damage at 129 to 61m.
    • Decreased minimum damage from 129 to 99 (-23%).
    • Decreased maximum damage range from 38.1m to 30.5m (-20%).
    • Decreased near-medium damage from 58.4m to 48.3m (-17%).

» Handguns «

  • Renetti 
    • JAK Ferocity Carbine Kit
      • View will no longer be obstructed while aiming down sight with certain Optic Attachments equipped.
  • 9mm Daemon (MWII)
    • Added far-medium damage at 26 to 31m.
    • Increased maximum damage from 34 to 40 (+18%).
    • Increased near-medium damage from 30 to 34 (+13%).
    • Increased medium damage from 26 to 30 (+15%).
    • Decreased maximum damage range from 9.4m to 7.4m (-22%).
    • Decreased near-medium damage range from 20.6m to 11.4m (-44%).
    • Decreased medium damage range from 31m to 20.6m (-34%).

» Launchers «

  • Stormender
    • EMP effects will now disable and/or destroy the following items:
      • Drill Charge (Lethal)
      • Smoke Airdrop (Field Upgrade)
      • Inflatable Decoy (Field Upgrade)
      • Swarm (Killstreak)

» Attachments «

  • Corvus Torch Underbarrel Attachment is now available to equip on many Assault Rifles and Battle Rifles.
  • Resolved an issue in which Lasers and Underbarrels would visibly overlap. 
  • View is no longer obstructed in Tac-Stance while the KR Intlas LSJ-3 Optic Attachment is equipped.
  • SL Razorhawk Laser Light
    • Increased aim down sight speed benefit by 5%.
    • Increased sprint to fire speed benefit by 7%.
  • FSS OLE-V Laser
    • Decreased aim down sight speed benefit by 2%.
    • Decreased sprint to fire speed benefit by 4%.
  • Round Nose Ammunition
    • Revised description to accurately reflect its true effects.
      • Dramatically reduces bullet range while increasing flinch.

 

Perks

  • Bone Conduction Headset (Gear)
    • Revised description to better reflect its existing effects.
      • Reduces player combat and environmental sounds to allow improved focus on hearing other footsteps.
  • Signal Jammer (Gear)
    • Addressed an issue that prevented proper functionality while equipped with the Engineer Vest.

 

Killstreaks

  • SAM Turret
    • Decreased lock-on delay from 3s to 2s (-33%).
    • Increased cooldown between missiles from 1.25s to 1.75s (+40%).
    • Adjusted number of missiles required to destroy multiple Killstreaks.
      • VTOL Jet: 4 missiles, up from 3
      • Gunship: 5 missiles, up from 3
      • Chopper Gunner: 4 missiles, up from 3
    • Advanced UAV (Killstreak) will no longer be targeted and destroyed.
  • Remote Turret
    • Dying while attempting to control the turret will no longer prevent the player from controlling it upon subsequent attempts.
  • Overwatch Helo
    • 100 XP and 75 Score are now awarded upon destruction.
  • EMP
    • Announcer voiceline will now play upon enemy usage.
    • Destroyed Equipment and Killstreaks will no longer grant Killstreak progress.
  • Swarm
    • Announcer voiceline will now play upon enemy usage.

WARZONE

The content covered in the following section pertains primarily to Call of Duty: Warzone. Read the full details on our blog.

CUSTOMIZATION

  • Adjusted geometry and appearance of the Gaia and Gaia BlackCell Operator Skins in an effort to increase visibility.
  • Familiar Camo in the Poison Frogs category will now appear as intended once equipped.
  • Unobtainable Calling Cards are no longer displayed in the Premium category.
  • Equip to All button from Battle Pass will now ensure customizations are applied in Private Match.

MAPS

Night Vision Gulag New Variant

  • Players who enter the NV Gulag will be given night vision goggles when they enter the arena.
  • Players will utilize the same list of weapon loadouts as the normal gulag.
  • All existing Gulag Public Events, like “Go Again” and “Locked & Loaded”, also have a chance to occur in the NV Gulag.
  • The NV Gulag appears at random and is a rare and special occurrence.
  • The NV Gulag is one of the new additions to the overall Gulag experience for Warzone, complimenting the new Public Events direction. With this new entry, we are adding a Gulag experience that manifests changes to the visuals and gameplay. The NV Gulag brings opportunities for new stories and new ways of approaching the “fight” to return to the Warzone, where it’s no longer just based on who gets a visual on the other player first but who has the better positioning and the ability to disappear – a critical gameplay element in any Battle Royale. Prepare to out-position the enemy!!

MODES

Part of our commitment to Warzone is the continuous monitoring of community sentiment, player engagement data, and the pursuit of fun, new experiences. Among the recent additions, Urzikstan Resurgence stands out, having garnered unprecedented engagement from a Resurgence mode on a big map. We prioritize introducing and rotating in modes that perform exceptionally well to ensure an enjoyable gaming experience for as many players.

PLAYLIST

Scout Regiments, assemble for the Mobile Legends: Bang Bang x Attack on Titan collaboration!

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