coherence Partners with Bossa Games for Survival Adventure Lost Skies

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Revolutionary multiplayer network engine helps drive co-op PVE action in an open world of floating islands

coherence are pleased to announce their partnership with Bossa Games on their upcoming 1-6 player survival adventure, Lost Skies, which will be published by Humble Games.

coherence’s revolutionary network engine is being used to drive the game’s exciting cooperative multiplayer action in a game where players work together to find and craft ancient technology, build their own skyship and brave ferocious storms while exploring a shattered world of floating islands.

While coherence initially provided services only on its own managed server infrastructure, the recent 1.0 launch extends its multiplayer enablement to local and client-to-client networking. Bossa Games is using this functionality for Lost Skies, providing a high-quality solo or multiplayer experience which is hosted by the players, ensuring that Lost Skies is not dependent on any cloud or third party hosting service, and players will be able to benefit from coherence’s powerful multiplayer enablement in the confidence that their game is hosted independently and can be enjoyed for the long term, without the complexity or cost of a cloud-hosted managed service.

coherence also helps Bossa Games to offer players a huge, explorable open world in Lost Skies. coherence’s World Origin Shifting – a technique allowing developers to build larger game worlds than traditional methods and game engines allows – allows game objects to be positioned precisely, relative to the player, over huge distances in the game world.

Lost Skies encourages exploration both solo and in teams across a world of floating islands, and coherence’s technology empowers Bossa to make that world as large as it needs to be to provide the ideal experience and challenge for many different team sizes, skyship designs and adventuring strategies, without limits.

The announcement of another high-profile studio using coherence’s network engine highlights the strong start coherence has made in its mission to  redefine how multiplayer games are made. 

Lost Skies will see players adventure across a massive open world of unique, hand-crafted floating islands filled with combat, discovery and puzzling ancient technology to decipher. Players will be able to flow effortlessly through skies’ broken landscapes thanks to a physics-based grappling hook, gliders, free climbing ability and more mobility options.

Up to 6 players can work together in player-hosted games supported by coherence and experience an ever-expanding world. After building their own skyship with an intricate ship-building system, players can even take to the skies together and engage in epic  boss fights against giant flying enemies.

coherence is a network engine designed to change the way multiplayer games are developed. It allows developers to have working prototypes running in a matter of minutes, allowing studios of all sizes to quickly test and build multiplayer titles. Its open, easy-to-use, and highly scalable offering aims to remove boundaries to multiplayer development and offer a powerful set of tools that can be taken advantage of by anyone, from big studios, to small indie teams.

Founded by Playdead co-founder Dino Patti and Tadej Gregorcic, coherence hit its 1.0 release earlier this year, delivering a host of features and innovations to the multiplayer space.

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