Creepy Jar Gives Players An Inside Look Into StarRupture’s Base Building

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The second in Creepy Jar’s series of StarRupture DevLogs focuses on the many aspects of base building within the game’s dynamic world

Creepy Jar, the Polish studio best known for its wildly successful survival simulator, Green Hell, is hard at work on its next title, StarRupture. Being built in Unreal Engine 5, StarRupture is an ambitious cross between base building, exploration, combat, and resource management on an alien planet torn by a catastrophic cycle of destruction caused by its life-giving star. 

While StarRupture is currently deep in development, the team at Creepy Jar knows that fans are eager to learn more about what the game will be bringing to the table when it launches into Early Access. How did Creepy Jar put all the knowledge gained from the development, launch, and continued support of Green Hell to good use in an all-new world and adventure? In the second of an ongoing series of DevLogs—watch DevLog one here—Creepy Jar’s Product Marketing Manager, Adam Magdziak, gives you a peek behind the curtain at how the development team envisioned and designed the base building mechanic, its machinery and logic, and put them into StarRupture’s unforgiving world. 

As the developers work towards StarRupture’s Early Access PC launch, Creepy Jar will release further devlogs in the coming months for exclusive behind-the-scenes looks at the development process. Everything from production milestones to sneak peeks at some of the game’s many mechanics, enemies, and environments, alongside its exploration, combat, and lore is on the table. Known for their eagerness to be transparent with their community, Creepy Jar is excited to continue sharing updates with fans of StarRupture as much as they focused on doing so with Green Hell
 

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