Fractured Online Dev Talk Series: Cities, Balance, Conquests & More

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Fractured Online Dev Talk Series: Cities, Balance, Conquests & More

The first truly dynamic isometric open-world MMORPG Fractured Online from gamigo and Dynamight Studios continues to evolve. In this Dev Talk of the game’s ongoing Feature Spotlight series, Dynamight Studios CEO and Co-Founder Jacopo Pietro Gallelli gives players an update on how much has changed in the game from mid-Spring to mid-Summer. 

The dev discussion runs the gamut of covering various improvements to player-built cities, the cost associated with forging in a city that players are not a citizen of, and the return of city conquests after receiving a lot of helpful feedback from the community. Additional quality of life changes are also discussed in the dev discussion video. 

About Dynamight Studios 

Dynamight Studios is an independent videogame development startup based in Milan, Italy.  

Our mission is to innovate the world of Sandbox MMOs by opening it up to audiences that have been cut off from what we believe is the most exciting online game genre out there – and one with exceptional growth perspectives, too.  

As of today, we are a team of 8 full-time employees (and full-time geeks) and 2 freelancers, all focused on the development of Fractured, our flagship product through which we hope to make our dream your reality.

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