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GigaMedia Announces Fourth-Quarter and Full Year 2016 Financial Results

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GigaMedia Announces Fourth-Quarter and Full Year 2016 Financial Results
GigaMedia Announces Fourth-Quarter and Full Year 2016 Financial Results

GigaMedia Announces Fourth-Quarter and Full Year 2016 Financial Results

GigaMedia Limited (NASDAQ: GIGM) today announced its unaudited financial results for the fourth quarter and full year of 2016.

“2016 was a year full of challenging competitions in the gaming industry in Taiwan. With the competitor among the world and the booming business in China, both our headquarter team and gaming sector unit worked very hard to seek suitable acquisition or partnership opportunities, and catch onto market trend of entering female niche market in order to keep up the revenue growth.

Yume 100, launched in 2015, has continued the great performance in 2016. It brought in $3.8 million during 2016 which represented 42% of the revenue from games. In December 2016, we licensed in Dragon, due to the fiscal period, we are not able to see the results right in the fourth quarter of 2016, but we are all eager to see its performance in the first quarter of 2017 and expect we will have a good start for 2017.

Apart from keeping up the revenue growth, we continued to curtail our operating cost and expense. Comparing the year 2015 and 2016, the losses from operation reduced significantly, which also helped the Company to remain in good financial health as we can see the Company’s full year gross profit had increased approximately 255% from $1.4 million to $4.8 million.

Enhancing shareholder value is the most important to the Company, the management team and the Board also carefully evaluated several business opportunities to widen our revenue streams. We look forward to updating our new progress to our shareholders soon,” stated GigaMedia Limited Chief Executive Officer Collin Hwang.

Fourth Quarter and Full Year Overview

  • Fourth quarter gross margin rate increased approximately 13% year-over-year from 42.66% to 48.14%, and the full year gross margin rate was 53.87% which increased 305% from the year before.
  • Consolidated operating expenses for the fourth quarter were $5.4 million which included $2.3 million on selling and marketing for new game launches and $1.9 million on impairment loss.
  • General and administrative expenses decreased 12% quarter-on-quarter and 30% year-over-year to a record low.
  • Consolidated loss from operations for the fourth quarter of 2016 amounted to $4.4 million, a decrease of 41% from $7.5 million a year before. With the non-operating income of $0.5 million and income tax benefit of $1.1 million, net loss came to $2.8 million in the fourth quarter.

Unaudited Consolidated Financial Results

GigaMedia Limited is a diversified provider of online games. GigaMedia’s online games business FunTown develops and operates a suite of games in Taiwan and Hong Kong, with focus on browser/mobile games and social casino games.

Unaudited consolidated results of GigaMedia are summarized in the table below.

(A)     EBITDA (earnings before interest, taxes, depreciation, and amortization) is provided as a supplement to results provided in accordance with U.S. generally accepted accounting principles (“GAAP”). (See, “Use of Non-GAAP Measures,” for more details.)

Fourth-Quarter Financial Results

  • Consolidated revenues for the fourth quarter of 2016 were $2 million; this compared to $2.5 million in the third quarter of 2016 and $2.4 million in the fourth quarter of 2015.
  • Consolidated gross profit for the fourth quarter of 2016 was $0.98 million; this compared to $1.4 million in the third quarter of 2016 and $1 million in the fourth quarter of 2015.
  • Consolidated loss from operation was $4.4 million in the fourth quarter of 2016. Comparing with the third quarter of 2016, the expense increased from $0.9 million to $4.4 million, primarily due to the expense on selling and marketing of our new game Dragon which was launched in December 2016. However, from year-over-year comparison, the expense decreased more than 40%, down from $7.5 million owing to lower general and administrative expense, impairment and termination losses.
  • Consolidated non-operating expenses/income of the fourth quarter of 2016 was a gain of $0.5 million compared to a loss of $1.2 million in the third quarter of 2016 and a loss of $1.4 million of the fourth quarter of 2015. The result mainly benefited from the reversal of loss on investments and foreign exchange.
  • Consolidated net loss for the fourth quarter of 2016 was $2.8 million, compared to a loss of $2.2 million in the third quarter of 2016 and a loss of $8.6 million of the fourth quarter of 2015, mainly as the Company has successfully cut down the operating loss year-over-year.

Full Year Financial Results

  • Consolidated revenues for the full year of 2016 were approximately $9 million; this compared to $10 million in the year of 2015. The $1 million difference reflects the revenue from cloud business.
  • Consolidated gross profit for the full year of 2016 was $4.8 million, an increase of 255% from $1.4 millionfor the full year of 2015 owing to lower operating cost on both gaming and cloud sectors.
  • Consolidated loss from operation was $7.1 million in the full year of 2016. The expense decreased 64.3% from almost $20 million in the year of 2015. The Company successfully cut down the expenses on selling and marketing, general and administrative, and impairment and contract termination.
  • Consolidated non-operating expenses/income of the full year of 2016 was a loss of $0.09 million compared to a gain of $17.3 million in the full year of 2015. The gain in 2015 primarily was from sales of marketable securities sales of XL Games and Joy City.
  • Consolidated net loss was $6.1 million in the full year of 2016 and a loss of $2.2 million of 2015. The loss in 2015 would be higher up to approximately $22.2 million if the gain of $19.9 million from non-operating income of sales of marketable securities was excluded.

Financial Position

As of December 31, 2016, GigaMedia had $66.2 million in cash, restricted cash and marketable securities-current, approximately $6 per share, compared to $68.7 million at the end of the third quarter of 2016, which mostly reflecting the net cash used in operating activities. Short-term debt was $2.5 million at the end of 2016, a decrease of 59% from $6.1 million year-over-year.

Business Outlook

The following forward-looking statements reflect GigaMedia’s expectations as of April 24, 2017. Given potential changes in economic conditions and consumer spending, the evolving nature of online games, and various other risk factors, including those discussed in the Company’s 2015 Annual Report on Form 20-F filed with the U.S. Securities and Exchange Commission as referenced below, actual results may differ materially.

As of 31 December, 2016, besides our self-developed social casino games and one PC game Tales Runner, GigaMedia has 4 licensed games online, namely Dragon, Yume 100, Shoumetsu Toshi and JJHero. Our mobile and social casino games have brought in approximately $9 million in 2016. We continue providing new events and upgrading systems for our gamers in order to create better gaming atmosphere, at the same time we aim to reach higher pay rate and ARPPU (average revenue per paying user) to support future growth for the Company.

Due to the expense on sales and marketing in the fourth quarter, the management expects to see revenue growth in the first quarter of 2017. In the coming year, the Company also expects to acquire more players and steady revenue growth through new games launches and suitable investments.

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