Late Pledge Open for the Moria™ Expansion for The One Ring™ RPG and The Lord of the Rings™ Roleplaying (5E)

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Enter the darkness and make a Late Pledge for the epic campaign module delving into the depths of Khazad-dûm

Cross the threshold, adventurer, and delve deep! The gates have opened — in case you missed the earlier announcement, adventurers who missed the Kickstarter are still able to make a late pledge for Moria™ – Through the Doors of Durin. The epic campaign expansion journies into the depths of Khazad-dûm for the multiple award-winning second edition of Free League Publishing‘s The One Ring™ roleplaying game, based on the works of J.R.R. Tolkien.

This compendium will also be created in a version for the 5E edition The Lord of the Rings™ Roleplaying, under the title Moria – Shadow of Khazad-dûm™.

Late Pledge for Moria™ – Through the Doors of Durin

The highly anticipated campaign module was funded in only 4 minutes and raised over 1 million USD, unlocking 19 stretch goals during the Kickstarter.  All backers, even late ones, will get early access to the PDF versions of the Moria™ – Through the Doors of Durin or Moria™ – Shadow of Khazad-dûm 5E ahead of the official release. Beyond the shadow it waits for you still…

A thousand years ago, Durin’s Bane arose and drove the Dwarves from their halls. The city fell into darkness. Maybe the Halls of Durin lie empty once more. Maybe there are piles of treasure there, waiting to be claimed. Maybe Mithril still glimmers in the mines under Caradhras…

Moria™ – Through the Doors of Durin includes:

  • And At The Gates, The Trumpets Rang: Rivals, allies and patrons in the quest for Moria, as well as a history of the Dwarven city from its founding to its fall.
  • Journeys in the Dark: Journey rules adjusted for underground exploration, Moria-specific Undertakings, and advice on running games and campaigns set in the city.
  • Fell Foes: A list of the Orcs and other enemies that may be found in the city – and rules for risking an encounter with Durin’s Bane.
  • The Mansions of the Dwarves: This section is the largest part of the book, describing Landmarks and hazards in the various regions of Moria.

Moria™ – Through the Doors of Durin describes the city of the Dwarves and the surrounding lands as they were in the last years of the Third Age. For each region of Moria, we describe Landmarks, factions, and non-player characters that the Loremaster can use as desired.

There is no ‘true’ Moria — in one game, maybe the great quest of the heroes is to loot the fabled Treasure Vault of Uruktharbun. In another, the treasure vault might have lain broken and empty for a thousand years; in another, it never existed at all. Moria is to be explored cautiously; even the Wise cannot trust their memories in this place.

The highly anticipated campaign module unlocked 19 stretch goals,  including a large, full-color separate map depicting the halls of Moria created by Francesco Mattiol and a Solo Mode by acclaimed solo roleplaying game designers Shawn Tomkin (Ironsworn) and Matt Click. 

Moria, Middle-earth, The One Ring, The Lord of the Rings, and the characters, items, events and places therein are trademarks or registered trademarks of Middle-earth Enterprises, LLC and are used under license by Sophisticated Games Ltd and their respective licensees. © 2023 Sophisticated Games Ltd.

The One Ring™ Roleplaying Game

The One Ring™ is the official tabletop roleplaying game based on the works of J.R.R. Tolkien, designed by Francesco Nepitello and Marco Maggi and published by Free League in partnership with Sophisticated Games and Middle-earth Enterprises. Created specifically to evoke the atmosphere of The Hobbit™ and The Lord of the Rings™, the game contains rules for creating heroes and sending them off on adventures in a land threatened by the growing Shadow.

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