Miraisens Joins PlayStation®5 Partner Program, Launches 3DHaptics for Games on PlayStation®5 and Windows

0
614
Miraisens logo

Real-time Haptics Design Tools and Middleware to debut at the Game Developers Conference (GDC 2021)

Miraisens today announced it has joined Sony Interactive Entertainment’s PlayStation®5 (PS5™) Tools and Middleware Program as an officially licensed partner for its 3DHaptics for Games developer solutions. Miraisens’s middleware replaces complicated programming and delivers superior movement and tactile haptics with real-time testing. In short, Miraisens delivers better haptics with a simpler workflow, in far less iteration time, and it’s readying its toolkit for release this fall.

Miraisens offers high-speed, real-time haptics design tools with 40 unique international patent technologies for a complete rendering solution. Using clever algorithms, this allows game developers to control the movement of haptic feedback by simply drawing lines or curves to create the back-and-forth movement. 3DHaptics for Games does the programming heavy-lifting, so creators can make haptic sensations like gun recoil and jet fly-bys in seconds, and move straight to testing on DualSense™ wireless controllers. The Miraisens AI tactile technology also makes it simple to create an array of tactile feedback (think roughness, softness and ruggedness) by controlling just five parameters.

“So much of game haptics development is just a programming back-and-forth for sound designers,” said Natsuo Koda, CEO of Miraisens. “But you can easily eliminate all those steps with the right tools and middleware, and Miraisens 3DHaptics is just that – the right stuff.”

At this week’s Game Developers Conference (GDC 2021) in San Francisco, publishers and developers looking to simplify their haptic feedback creation can visit Miraisens’s virtual booth to learn more details about 3DHaptics for Games.

A testing version of the Miraisens plugin for game engines is available now for interested developers. The standalone 3DHaptics for Games tools and middleware are expected to release in Q3 2021 for both Sony Interactive Entertainment’s PlayStation®5 and Windows, and will be compatible with C++ and prominent game engines.

Bishoujo Battle Mahjong Solitaire takes aim for Nintendo Switch, PS4 & PS5

LEAVE A REPLY

Please enter your comment!
Please enter your name here