REVIEW : Arcade Tycoon: Simulation (PC)
I hope you’re ready for Arcade Tycoon: Simulation by Squidpunch Studios. If you’ve ever been to the seafront arcade and thought, “why do none of the machine’s work? Did this machine eat my note and not give me any coins? It can’t be that hard to run a place like this. Did I spend like 50 bucks on games and all I can get with the tickets is a keychain?” You will inherently understand the desire to test your skills at building and managing your growing arcade, and that’s exactly what this game offers. So do it your way and stay on top of the needy guests, useless employees, and faulty machines in this surprisingly amusing game about amusements. Let’s get into it.
Gameplay
Okay, so this game works pretty much how you’d think; after all, it’s a simulator. That said, this game goes all out in providing you with the freedom to do things your way:
- Create the layout any way you want it.
- Handle clients however you want.
- Choose from a list of over 300 machines; there’s very nothing you can’t do.
Inspired by titles like Two Point Hospital, Prison Architect, and Megaquarium, this title takes all of the best aspects of those games and runs with them in a way that is nothing short of inspirational.
A 12-level campaign will challenge you to manage daily operations with increasing difficulty. For example, you must not only ensure that there are enough amenities for all of the guests, but you must also manage your power output to ensure that all machines are powered properly and are not faulty, lest you electrocute a guest and be charged with carelessness.
As you work to strategically become the best arcade in town, you must remain on top of recruiting and firing marketing and financing, and much more.
Visuals
The images have a Habbo Hotel flavour to them, which I found to be quite adorable. Everything in the game, from the arcade games to the little people walking around, is beautifully portrayed and appears to be distinct and intriguing. When creating it, you can have a few different themed regions in your arcade, such as pirates, space, Halloween, or cowboys. It provided a lot of variety to the game and made you think about how you would arrange everything so that everyone would receive a fair share of the floorplan.
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