REVIEW : Neptunia Shooter (PC)

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REVIEW : Neptunia Shooter (PC)

REVIEW : Neptunia Shooter (PC)

The Hyperdimension Neptunia series has had its fair share of spin-offs, from SRPGs to Hack ‘n’ Slashers. Everyone who has been clamouring for a shoot ’em up featuring their favourite anthropomorphized consoles has finally gotten their way with the introduction of Neptunia Shooter. Neptune and her friends must fight an army of “Dogoos” in six stages. Each phase concludes with a ferocious battle against a demon-possessed friend. To get past the turmoil, each player must contribute in some way. They ought to at least try to beat their high score. This is a relatively brief experience, even by STG standards.

REVIEW : Neptunia Shooter (PC)

Indeed, in less than 15 minutes, the shmup dimension can be saved. Don’t expect a free ride to the conclusion even though extends are generous and continues are nonexistent. Trying to lose as few lives as you can provide replay value.

Neptune always enters the scene first in a game. She uses a basic shot to eliminate wave after wave of Dogoos in the opening stage. If these slimy jerks aren’t taken out soon, the screen will be covered in gunshots. When the protagonist reaches the stage’s conclusion, Compa must be defeated. Compa must be a great fan of Dr Mario because she throws syringes and drops drugs all over the place. The nurse will join the group after being vanquished.

In the upcoming battles, her downward-firing tablets will be essential.

REVIEW : Neptunia Shooter (PC)

Dogoos will attack from below as early as the second stage, forcing you to switch to Compa to defeat them. Pressing a button is all it takes to switch leads. Enemies will come at you from all sides, frequently within seconds of one another. The swapping mechanism is continuously in use and will keep the females from being surrounded. Of course, remembering positions and patterns is also beneficial. Being in the appropriate location at the appropriate time will save lives because enemy waves are always the same. One advantage of a short game is this. The crucial information is simpler to recall.

As stage 2 comes to a close, Neptune and Compa must deal with IF. Like all previous bosses, Iffy is not content to remain in one spot. She will fly across the bottom of the screen after shooting multiple spreads of bullets, trying to slice her enemies with lethal leaves. In essence, this is how every boss operates. They have a pattern where they move across the screen and fire different projectiles. The trick to beating them is to change to a character who can parry their blows. Naturally, IF will support Neptune’s cause if she loses. The backshot she prefers to use hits anything that is right behind the player’s character.

REVIEW : Neptunia Shooter (PC)

As one may anticipate, Noire is stage 3’s boss. Balloons, her go-to weapons, float above her magnificent head and inflict damage on anything they come into contact with. This weapon isn’t very efficient, though. It appears that the balloons aren’t as numerous, precise, or potent as they ought to be. She experiences a little more difficulty with things falling on her than she should, even on a team that is specifically created to handle particular circumstances. Vert, on the other hand, has access to a charge assault that is both offensive and defensive. Blanc receives a shield as a final defence against gunshots.

Unfortunately, it’s already the final stage when Blanny becomes playable, and there are a lot of projectiles that her shield can’t stop.

REVIEW : Neptunia Shooter (PC)

It can be challenging to manage six playable characters, each of whom is intended for a specific situation. Although there are two swap buttons, it can be challenging to locate the right heroine when it counts. Even pressing the swap button too many times might occasionally cause the user to feel overwhelmed. It would have been easier to control if everyone had been given a button that matched them. By using their limited-use powers, Blanc and Noire could offer assistance, and calling them was as simple as pushing the left or right triggers. The creator, though, probably wanted a game that PC gamers could play. They would get too frustrated trying to control so many inputs on a keyboard.

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review-neptunia-shooter-pcPlayers can become accustomed to the control layout given enough time. They could realise that Neptunia Shooter is fairly proficient at what it does as a result. There is enough variety to keep the action interesting even though the stages and monsters always revolve around starfields and Dogoos. The game benefits from its brief playtime as well. It is painful to lose a life and have to start over, but it doesn't take long for someone to realise their mistakes and, hopefully, make progress on their subsequent attempts.

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