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REVIEW : Until We Die (PC)

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REVIEW : Until We Die (PC)

REVIEW : Until We Die (PC)

Until We Die is a survival strategy game with side-scrolling gameplay. It is superior to Kingdom: New Lands or Two Crowns.

You are Ivan, a commander who must survive in the undergrounds. There are mutants down there. They usually sleep during the day, so you should be OK exploring the subterranean during that time. They will come and assault you at night, so you should withdraw and shelter behind the walls of your base.

REVIEW : Until We Die (PC)

As a commander, you will have a large number of individuals working for you. There will be three at first, but there will be more as time goes on. You must manually instruct each of them on what to do. Looking for resources and food, constructing anything, or assaulting eggs, mutants, and whatever else may exist.

The map is brimming with resources, some of which may grow with time (mushrooms), but you will require more. That’s why someone from the main station stops by every day to assist you. Every day, he will bring some supplies and one work. In exchange, you must provide him with food.

This is the centre of your base. The run is ended if mutants reach the generator. You can also periodically upgrade the generator, which grants you perks. You have the option of selecting one of two random bonuses. Some will provide you workers for free, while others will make diggers quicker while looking for supplies, and so on.

REVIEW : Until We Die (PC)

There are numerous structures. Tents, for example, boost your population cap. There is also one building for each of the several classes. Normal labourers can be trained to become snipers, diggers, and many more. Other structures may provide you with perks such as more supplies per day or a faster fire rate.

The game features five classes. The first is simply a worker. He can construct, search, and combat. Diggers look for supplies faster, whereas engineers concentrate on building faster. Some structures can only be constructed by an engineer. Furthermore, he can research to provide you with perks or to unlock something new.

REVIEW : Until We Die (PC)

A sniper is a combat unit that is ideal for killing mutants from a safe distance, whereas stalkers carry a machine gun. They can also embark on an expedition to get fuel.

To survive, your base must grow, which necessitates exploration of the undergrounds. You’ll discover not only supplies, but also walkers, nests, new mutants, new rooms to explore, and more. I can’t go into too much detail since it will spoil too much, which I don’t want because exploring is a lot of fun, especially if you don’t know what happens and have to deal with it in some way.

You can unlock new items based on the difficulty. On a regular level, for example, after 18 days, you can unlock two new rooms. You must play on a higher difficulty if you want to unlock more. In subsequent runs, new rooms might be built.

There are three difficulty levels to choose from. The simplest choice is normal and, in my opinion, already quite difficult. In that way, it reminds me of a roguelike. Until We Die is a survival strategy game, thus it’s fine to be difficult, but it’s too difficult even the easiest option, in my opinion. The equilibrium is inextricably linked to this. Other things are a little excessive, and some benefits are relatively modest in comparison to others.

REVIEW : Until We Die (PC)

The rooms you unlock are likewise too weak. The difference between having them is negligible. They could be stronger because you only get two on regular difficulty, which isn’t very interesting. After all, if you can’t even win on normal, you won’t be able to unlock more stuff on higher difficulties.

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review-until-we-die-pcUntil We Die necessitates excellent time management skills as well as strategic thinking at all times. While losing is devastating because a run is quite long and you nearly receive nothing for it, and the incentive to play again isn't as strong as it is in roguelikes because unlocks are very rare and not engaging enough, you will still want to come back to improve how you played and make it better. Exploring new items and controlling your team is just engrossing for any strategy lover. In that aspect, it's a highly tough game, and if you're into it, this will be ideal for you.

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