Stellaxy Overhaul Update

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Stellaxy Overhaul Update

It has been quite some time since I last posted a devlog for Stellaxy, but I’ve been hard at work and releasing nightly builds for the Steam version. Here is a list of everything that I’ve been working on! 

Features

  • Added art asset creators to credits
  • Added Controller Support
  • Added rebinding key support
  • Citizens in City View now move around
  • New ship sprites
  • Auto Drill Upgrade in Upgrade Shop
  • Cargo Upgrades in Upgrade Shops
  • CMB background for FTL
  • Captain’s Log App
  • Translator App
  • Added Voices to Sean & First Dozen Aliens
  • Added special weather effects for higher graphics presets
  • Mini Map now shows planets’ direction when not in close proximity.
  • Completed Player animations
  • Completed Alien animations for Introductory species
  • Procgen city previews with scattered houses for Earth + Introductory species
  • Terrain lighting
  • Pick up Dust, Plates, Ingots, and Circuit boards in Supernovas
  • Moving background and foreground in solar systems
  • Tower Boss Battle: Visit the centre of a Galaxy to conquer it!
  • Planet generation overhaul for terrain height, temperature of the planet, and ice caps for extra cold planets, plants
  • Notice and company logo skipped after first save is made
  • MT optimization: Solar Systems, Galaxy Map, and Fights run from 2-5x faster when enabled

Tweaks

  • You can now leave City View from the right side
  • Currency now changes in value randomly throughout the year, once a minute
  • Weapons and engine now seen on the ship
  • New App Screen with all previously removed apps
  • Volume in Main Menu
  • Enter and Esc keys now shown in GUI for tutorial and customization screens
  • Quest Menu Revamp
  • Red flashing border when rover battery is low
  • Rover makes a ding when done charging
  • More Trade Centre New Stories
  • Planet Spawn rates adjusted
  • Mountain Backgrounds now scale with gfx presets and fade in Medium+
  • Press I for inventory
  • Combat visuals and Sound Effect tweaks
  • Dialogue progress continue indicator
  • Background for Trade Centre cutscenes
  • Better Debug Info
  • Default Volume Lowered
  • Added more dialogue for pedestrians
  • Boss Battle 1 drone ships move around, and have red bullets
  • Added new city types (no function yet)
  • Galaxy in the background is in a position that represents the sector you are in
  • Galaxy Map Optimizations: No more animation when pulling up map, Background aliasing scales with graphics preset
  • Solar system optimizations: object count scales better with graphics preset
  • Graphics preset is set based on core count on first run. (Low for 1, Med for 2, High for 3-4, Ultra for 4+)
  • MT optimization turns off if FPS tanks from it

Bugfixes

  • Ship Customization not loading fixed
  • Water background was too high
  • Game mode selection screen controls fixed
  • Replay Tutorial works again
  • Custom Controls saves now
  • Custom gfx setting saves now
  • Fixed new species stats
  • Fixed a few cheat menu options
  • Fixed Procgen bug causing terrain to change and destroy probes
  • Fixed Image load crash bug
  • Fixed issue where quest arrow does not guide in some cases (TBD)
  • Stability Improvements
  • Controls not working bug squished
  • Savegame Reload bug fixed (Related to quest progression)

Spoiler Free Pictures!

UBISOFT’S DIVISION DAY STREAM CELEBRATES SEVEN YEARS FOR THE FRANCHISE, SHARES YEAR 5 ROADMAP FOR TOM CLANCY’S THE DIVISION® 2, REVEALS MORE GAMEPLAY DETAILS FOR TOM CLANCY’S THE DIVISION® HEARTLAND

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