TWILIGHT: 2000 RPG Roleplaying in the World War III That Never Was.

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TWILIGHT: 2000 RPG Roleplaying in the World War III That Never Was.

Twilight: 2000 is a roleplaying game about survival in mankind’s most desperate hour. Yet, in this bleak world, there is still hope. In the midst of utter destruction, you can start to build something new. Rally people to your ranks. Stake a claim and protect it. And maybe, if you live long enough, start turning the tide. ⁠

The retro-apocalyptic edition goes back to the roots of the franchise with open-world roleplaying in the devastation of World War III. As in the original 1984 edition, this new game is set in a year 2000 devastated by war – now in an alternate timeline where the Soviet Union never collapsed. The game also offers an alternative Swedish setting, as well as tools for placing the game anywhere in the world.⁠

The design team is led by game designer Tomas Härenstam (ALIEN RPG, Mutant: Year Zero), with setting and scenario writing by Chris Lites (Conan, Over the Edge), editing by Angus Abranson (Doctor Who, The One Ring), interior art by Niklas Brant (Forbidden Lands), cover art by Martin Grip (ALIEN RPG, Symbaroum), and maps by Tobias Tranell (Forbidden Lands). Several active and retired servicemen from the U.S. military are assigned to the project as consultants.⁠

The core gameplay uses the hex crawling system established in Mutant: Year Zero and Forbidden Lands RPGs, developing it further to fit the world of Twilight: 2000. The core rules build on the Year Zero Engine, heavily adapted to fit Twilight: 2000 and its focus on gear and gritty realism.⁠

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