Twogether: Project Indigos will be available soon on Steam and will launch a new special edition on PS4

0
217

Twogether: Project Indigos will be available soon on Steam and will launch a new special edition on PS4

Twogether: Project Indigos is pure mental richness. A title by Flaming Llama Studios that has been running on PlayStation for some time, with the boost of the PS Talents program, soon you will be able to find it on Steam and a new special edition for PlayStation 4. The thing that has attracted players from all over the world to Twogether is the strange quality of those complex things that seem very simple. Like mental powers. Because moving something with telekinesis is easy to say… but hard to do.

Let’s stop rambling. Twogether: Project Indigos is a game of simple puzzles where you will have to help two unfortunate kids who have been born with mental powers and have been kidnapped by an evil corporation, Hexacell, for their study.
 
With this premise, you know what awaits you: use the extrasensory powers of these kids to escape from their sad misfortune. And what are these powers? Rafi, 12, can move objects with his mind. On the other hand, Sam, a little older, is able to teleport using a Rubik’s cube. You will have to combine the abilities of both, and play with the objects and lights that you will find on the stage, to overcome the security measures that guard the Hexacell facilities.
In the artistic section, the character design gives them real personality, and the coldness of the Hexacell building generates an atmosphere of uneasiness that doesn’t exactly inspire you to send them your curriculum vitae. As the game progresses, you’ll find more disturbing details and you’ll ask yourself a lot of questions that you’ll be eager to answer.

Twogether: Project Indigos is designed to be played alone. The difficulty of the challenges goes from less to more, becoming truly challenging. You won’t be able to avoid getting hooked on the brain teaser for a while. Unfortunately, the telekinetics are them, not you, so to get a soda you’ll have to press pause and walk to the kitchen.

Omdia’s first Games Peripherals Forecast finds global revenue will reach $8.5bn in 2027

LEAVE A REPLY

Please enter your comment!
Please enter your name here