Wantless: Solace at World’s End Launches in Steam Early Access on November 8

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All-new trailer shows how you become the last Transposer and free your patients’ tortured minds

Twin Sails Interactive and Drop Rate Studio announced today that psychological turn-based tactical RPG, Wantless: Solace at World’s End, launches into Steam Early Access on November 8. This news was revealed in an all-new gameplay trailer showcasing the games tactical combat and tormented minds you’ll enter.

Wantless is a fast-paced tactical RPG that mixes extensive skill-crafting and challenging turn-based combat. Donning the coat of Eiris, you will face horrors made manifest and walk the fine line of morality in a dying world. Warp inside your patients’ tormented minds to deal with their woes while trying to preserve their memories, or suffer the consequences.

Each action undertaken by Eiris will empower every enemy in the room. The more the player acts, the more resources each opponent will have. Mindfully use the environment to your advantage to even the odds within each transposition. From carefully placed explosives to pools of noxious poison, there is no ignoring the terrain in this merciless tactical combat.

To prevail, Eiris will have access to a deep skill-forging system, allowing you to modify each skills’ effect, form, range, and more. Specializing in close-combat combos, raining death from afar, or manipulating the battlefield, forge your own playstyle and improve it after each run. Each transposition you venture into comes with its own randomly generated objectives, biome and rewards – be prepared to lose, gear up for victory and keep your own fear in check!

Twin Sails Interactive and Drop Rate Studio chose to launch the game in early access, allowing us to fine-tune and improve the game based on players’ feedback. Our team is aware that this is just the beginning of a journey, hand in hand with the Wantless community, and not the final product. New content (bosses, enemies, biomes, patients, etc.) and gameplay mechanics (skills, events, progression systems) will be added regularly throughout early access. Updates will include content based on the community’s feedback and we’ll solve bugs as soon as they are discovered to ensure the best experience at launch. The full release will include a complete storyline with additional unique patients, content and features yet to be announced.

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