Last Oasis Season 2: the Poaching Hut and Hard Maps!

0
781

Last Oasis Season 2: the Poaching Hut and Hard Maps!

We’re bundling our Community Devlog with this week’s content push since we had some bigger posts for Season 2: the Poaching Hut and Hard Maps!

To allow for a more fair progression, we’re doing a slow rollout with hard maps like we’ve done in the past! We’re going to start spawning them this Friday, so get ready!

We use this approach because we feel it aligns well with player progression. Sure, there are some groups that may have been waiting for Hard maps for longer than others, but transitioning over time rather than all at once means that more dedicated groups don’t just steamroll to the end right at the start of a season and that there is an overall more fair progression pace.

CHANGELOG
CLAIMING

-Added Poaching Hut – This placeable will allow the owner to reap harvesting bonuses from the area around it, poaching the resources from the owners of the oasis.
-Re-enabled the ability to transfer Proxy Walkers to the clan.

TRADING STATION & MERCHANTS

-Added a beautiful array of lights to the Trading Station.
-Fixed an issue which was causing Wandering Merchants to not display departure time correctly.
-Third parties should no longer be able to grief Nomads dueling by hitting them.
-Fixed being unable to interact with other Nomads in the Trading Station Arena after reconnecting.

STRUCTURES & BASES

-Extended Foundation height for all Foundations.
-Adjusted Stone Window size.
-Removed foliage growing on horizontal structural Stone parts.
-Improved door collisions to avoid ammo going through some tiny holes and cracks.

BALANCE

-Increased weight of Apples. By popular demand, of course.

INTERFACE

-Added FPS selection, caps to 60 FPS by default.
-Trading Station orders tweaks.
-Limited chat message length in order to prevent abuse.
-Clan caps on upcoming maps will now always be displayed on world map.
-Added warning text that Flots deposited on Clan Bank cannot be withdrawn (can only be used for bidding on Oasis slots).
-Fixed some issues in text length for Walkers and Structures in combat.
-Localization fixes and improvements.

OASES

-Improved visibility on shadowy Canyon areas.
-Fixed old rupu camps spawning on Canyon desert areas.

WALKERS

-Fixed incorrect wing power comparison on Balang Walker.
-Fixed Balang Walker level upgrades being tied to Dinghy Walker.
-Fixed Hercul Walker level upgrades being tied to Buffalo Walker.
-Increased effective weight of Balang Walker.
-Fixed spawn points on Balang Walker after travel.
-Fixed spawn points on Hornet Walker.

FIXES & IMPROVEMENTS

-Fixed in-air climbing bug.
-Improved readability of ammo contrails & hit clouds.
-Improved ammo particles.
-Fixed fast movement of Chalk Bomb visuals.
-Major performance improvements for structures.

Death Tales Launches Today on Nintendo Switch

LEAVE A REPLY

Please enter your comment!
Please enter your name here