Surreal story-driven shooter INDUSTRIA out now on Steam

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Step into an otherworldly, alternate history version of 1989 Berlin in this compelling narrative FPS

INDUSTRIA, a surreal first-person shooter from Headup & Bleakmill, is available now on Steam priced at $19.99 / €19.99 / £16.99. To celebrate the announcement, a new launch trailer gives a flavour of the compelling story that drives players through an eerie and atmospheric world, where dangerous robotic foes roam the city streets in a title inspired by the classic narrative shooters of the 2000s.

NDUSTRIA is set in 1989 on the eve of the fall of the Berlin Wall. Playing as a scientist named Nora, you set out to search for your missing friend and lover, following a mystery that takes you into a parallel dimension to the city of Hakavik, where East Berlin’s brutalist architecture merges with strange technological apparatuses and futuristic robots.

The enigmatic shooter combines the imagery and themes of surrealism and science fiction to create an unforgettable world where the player will be driven forward by a compelling story, a Lynchian ambiance, and intense FPS action sequences as they work to save their missing friend and discover the secrets behind INDUSTRIA’s beguiling setting.
Players will be equipped with four firearms and a melee weapon as they roam a dystopian landscape populated by mechanical monstrosities that reflect the strange state of a city augmented by unrecognisable technology. They must also be mindful of scarce resources should they hope to survive long enough to put together the pieces that will allow them to decode the mystery at the heart of this intriguing tale.

“INDUSTRIA started as a two man-hobby project, but it’s grown into something much bigger,” reflects David Jungnickel, Co-Founder at Bleakmill. “After the hard work our now six-person team has put in over the last six years, we’re thrilled that players can finally step into the surreal sci-fi world we’ve created for them. We hope for them to discover a game ambitious in its visuals and narrative, but also streamlined in its mechanics and experience.”

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