REVIEW : Nemesis: Lockdown (PC)

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REVIEW : Nemesis: Lockdown (PC)

Nemesis made a big sensation when it was initially released by Awaken Realms in 2018 (down). Gamers experienced authentic sci-fi suspense because of its gruesome subject and extraterrestrial adversaries, all in one huge box.

The Void Seeders and the Carnomorphs are only two of the expansions that Nemesis has benefited from. Nemesis Lockdown, the first stand-alone expansion, has since joined these. This more powerful Nemesis has its special difficulties as well as greater horror than previously.

REVIEW : Nemesis: Lockdown (PC)

Get Away from Her You B****!

Fans of Nemesis will find a flood of fresh material with Lockdown. It not only introduces a fresh extraterrestrial threat but also a brand-new, perilous double-sided map. Lockdown takes place on Mars as opposed to the spaceship in Nemesis. The map shows a Martian base from which the players must depart without coming into contact with the scary Nightstalkers while still achieving their nefarious objectives.

REVIEW : Nemesis: Lockdown (PC)

Players will have to navigate between the Martian surface and several hubs on the harder side of the board as they unearth chambers and put their plans together. This may seem easy, but it is rather difficult because you must first either call the rover or make an enviro-suit to withstand the hostile environment.

Fans of Nemesis will find a flood of fresh material with Lockdown. It not only introduces a fresh extraterrestrial threat but also a brand-new, perilous double-sided map. Lockdown takes place on Mars as opposed to the spaceship in Nemesis. The map shows a Martian base from which the players must depart without coming into contact with the scary Nightstalkers while still achieving their nefarious objectives.

REVIEW : Nemesis: Lockdown (PC)

Players will have to navigate between the Martian surface and several hubs on the harder side of the board as they unearth chambers and put their plans together. This may seem easy, but it is rather difficult because you must first either call the rover or make an enviro-suit to withstand the hostile environment.

These bulkier tokens function similarly to the destination cards from the first Nemesis game. To determine which contingency is active, players must use the action of the room to peak at it one at a time. This suggests that there is a higher likelihood of cooperation (or betrayal).

Is There Life On Mars?

Similar to its predecessor, Lockdown features action-oriented gameplay. Players draw and choose cards while paying the appropriate card cost up until they decide to pass or run out of actions. The gameplay is very different from game to game even though each character only has ten cards. No two games are identical due to the arrangement of the changing rooms and the arbitrary evolution of the alien bags.

This implies that it is up to the participants to maximise each situation that arises. The power mechanic gives the impression that players have more control over their surroundings. When there are just two players, maintaining all of the maintenance responsibilities, such as keeping the electricity on, can feel more difficult. While gaming is still playable at lower numbers, this is just another riddle for players to solve.

The rulebook was the biggest problem I had with Lockdown. The 32-page booklet’s layout is poor, and some of the game’s most crucial facets, like the advanced side of the board, aren’t adequately covered.

I occasionally had trouble understanding its organisation, an issue I also had with Nemesis’ rulebook. Given that the obvious issues from the original haven’t been fixed and that playing frequently comes to a halt as a result, this seems irritating.

There should be clearer descriptions of the room actions on the tiles themselves because they are easily misunderstood. Players’ frustration with the gameplay’s ambiguous mechanics undermines the horror fantasy that the developer has worked so hard to create.

REVIEW : Nemesis: Lockdown (PC)

Space Race

The thrilling and terrifying world of Nemesis is packed with even more content in Lockdown, a superb stand-alone. Characters and aliens from the original game can be transferred to Lockdown, and vice versa, thanks to several modified cards that ensure everything runs properly. Lockdown prevails over plain old Nemesis if you’re torn between the two.

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review-nemesis-lockdown-pcThe stand-alone includes extra mechanics in addition to all the best features of the predecessor. There is not much to dislike about Lockdown (rulebook aside). If you enjoy campaign games, the comic-based campaign mode included in the Lockdown Stretch Goal package has been a lot of fun. Nemesis appears to need to be on the lookout because Lockdown may very well surpass its older sibling in popularity.

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