REVIEW : Exo One (PC)

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REVIEW : Exo One (PC)

REVIEW : Exo One (PC)

Travelling through the alien planet has never been more satisfying and intense than the Game Pass’s little independent gem, the Exo One. It is mainly limited to move sets controlled by three commands (move with the analogue stick, slide with trigger, descend with another). Sharing with a game like ExoOne is praise because it gives way to the sight and creates what it says in itself. No matter how long or necessarily dominant, this design approach is.

REVIEW : Exo One (PC)

I’ve become a big fan of gravity-based physics, which I call the next evolution of infinite runners. These third-person “runners” have the physics of using momentum, gravity, and natural energy to move characters and objects at each level. Often overcomes the perfect line to find obstacles and finish lines. Exo One-the only indie developer, Jay Weston (aka Exbleative)-is a gravity-defying sci-fi adventure where you can manipulate gravity to drift, roll, and finally fly mysterious aliens. Controls the system. A lonely world in every corner of the universe. The story revolves around your mysterious mission and gives you a vague glimpse of your past life on Earth as you explore each planet with your crew. That said, one is a solo adventure.

Fly an alien spaceship and travel to different planets with unique geographic characteristics to reach uncertain destinations. It’s an extraordinary story, but combine music and sound effects to immerse yourself in this amazing visual experience. Still, you’ll probably want more ExoOne. This is a small project born of an independent developer’s efforts and endless passion who fought hard for five years to unveil his ideas. Exo One combines Marble Madness, Deathstrand, and Star Fox 64 with Kubrick’s science fiction novel. It is a small piece that is attractive for 3 hours.

REVIEW : Exo One (PC)

The structure of ExoOne is particularly simple. This is a gravity-based reconnaissance flight video game where you are asked to control strange changing objects on the surface of a desolate alien world. The aim is to position a gravity accelerator to help escape from one, traversing planets orbiting between dunes, endless oceans, and quiet monolithic structures that appear to grow from the ground like pests. It is to reach the indicated ray to another planet.

Especially in a way to repeatedly search the centre to represent the journey of a planet flying around in space. One end of the spectrum: the awe-inspiring expanse of strange world romance and baryonic emptiness, which is certainly a sight in itself. And on the other hand, about survival, its harsh and raw approval that the cruel reality of physics becomes even clearer. And the game sits very happily right in the middle. Exo One’s short journey can be mistaken for a very simple event and even simpler gameplay. If you pursue a limited range with one goal that is the same throughout, you move forward … that’s it. It has proven to be less dangerous, except for occasionally interacting terrain and artificial structures that initially point to deeper traditions and eventually subside as various trifles. Even the game’s premise describes this as a game without danger or challenge. Freed from all forms of threat-related … we … let’s call it a continuum. Exo One won’t be remembered for a long time if you’re looking for a complex mechanic or story. We’re heading towards a cohesive endpoint, like a shape-changing object we control everywhere.

REVIEW : Exo One (PC)

It’s you and your spacecraft as you explore each vast desolate planet, each with its unique planetary features and terrain. Some planets have lava fields with smoke that propel your hovering spacecraft higher through the air. Others have vast mountain ranges with massive peaks and valleys to traverse.

One of my favourite levels, Nautica, has a planet made entirely of water. The first thing I did was dive into the water to see if a) I could do it and b) how far I could go. I was surprised and delighted to discover that I could drag my ship to the bottom of the sea and roll it casually on the seabed. There were no invisible walls or limitations that were hard to see in this game.

 What makes this genre of games so enjoyable is that it tends to provide a lasting balance as a relaxing experience, eliciting some emotional response throughout the course: fear, excitement, nostalgia, whimsy, or all of the above. . … ruse. In that respect, EXO-One is perfect. On the aforementioned Nautica level, my expectations and fears were mixed with surprise and excitement as I plunged into the dark and empty abyss of the sea. Returning to a seemingly safe surface also evoked these feelings.

The apparent lack of a good game to pass the time in may play a role in my perception of EXO One as the gaming experience is rewarding enough and doesn’t reach any goals or milestones. And while I mostly play story games and amazing multiplayer games, it puts my mind at ease to turn everything off and immerse myself in a game that offers a beautifully threatening and exploratory adventure. Exo One is published by Future Friends Games and developed by Exbleative. Exo One stands out for its physics-based travel adventure gameplay. Your goal is to reach the blue light of the horizon that marks your path across the planet or asteroid you are currently on. You can do this by spinning a ball or sliding around a disk if you can fall off the ground. This is achieved by using landscapes and changing gravity on the Moon to nine times that of Earth.

 Gravity can increase speed while travelling or falling off hills or hills, and releasing gravity at the right time allows instant takeoff and glide.

The game has an atmosphere of misleading open-world exploration and free flight. Technically on smaller asteroids, trying to roll endlessly in a direction other than the obvious target on the main planet will cause you to hit an invisible wall and declare yourself in the form of a knockdown screen. The entire surface can be explored without problems. In outer space, where you have to glide for long periods, you can’t fall from a floating position, and the planet’s air is always pushed back, so there’s no risk of dying or having to start over.

This is the story of a journey to the edge of a known universe, a lysergic odyssey in an endless sea of ​​unknown stars, and it’s terrifying for this very reason. It’s a kind of spacewalking simulator where you need to move from one point to another, and you’ll be amazed at the spectacular scenery that you sometimes immerse yourself in. This description may seem like an almost trivial experience, but don’t be fooled by the looks. Exo One is a true gem of game design, you can always reinvent yourself, and small changes can spark emotions.

One of the other features of Exo One is its history. It’s a completely executed story based on a science fiction novel, with enough mystery and conspiracy to play me to the end. Why did I fulfil this mission? What was your ultimate goal? Was it one way, or will you go home? In particular, I needed to know more about the giant alien monoliths scattered worldwide. It’s pretty easy to put together a science fiction story lazily, but it’s clear that Exbleative puts a lot of emphasis on one’s narration. It got me to see coherence or observation. Both are just as good examples of the science fiction genre of psychology. Sure, I’m a little uncertain about ExoOne about my spacecraft manoeuvring skills. From the gameplay footage I saw before, I thought it was a simple type of “run” that was easy to learn and play. I was wrong. Exo One’s gravity-based physics is based on accuracy, so you need to know the power needed to make sure you don’t run out. If so, the point is to send your car back to the surface of the planet for more potential energy and momentum to help you glide through the air. However, there is no problem even if you go out. Roll the surface a little slow until you can fly into the air. Exo One does a great job of not limiting you or preventing you from passing through each level.

REVIEW : Exo One (PC)

When playing Exo One, the first thing to notice is how fascinating and beautiful the planets and landscapes are. Of course, I think the barren planet was boring, but when it finally rises to the ground and sees the horizon, miles of terrain, and the surrounding light, it’s truly inspiring and awe-inspiring. The blue beam you are heading far and far attracts you and calls you. The music lacks, especially if you’re not in a hurry to navigate the levels. Because the music itself indicates that you are going in the right direction or that you have reached a certain milestone in a given world, the slow, deep notes of the electric guitar will accompany you here and there. The music selection will help you feel lonely and help you fit in, creating a fantastic environment and everything else. EXO-One is thrilling and yet satisfying. The quest into the mysterious deep corners of the universe, combined with a perfectly-organized soundtrack, creates a new kind of science fiction novel that fans of the genre must check out. It’s a firecracker. Future studio projects based on science fiction or other genres are expected. You need to operate the camera more carefully, which can be confusing and annoying.

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review-exo-one-pcExo One may not be one of the greatest independent video games of the year, but it's an adventure worth experiencing just because it's just a few. Another but very successful game where the difference is dizzy to grab your stomach from the first moment.

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