God of Rock is a fighting game that pits rival musicians against one another. Mechanically, God of Rock is solid. While it’s a fighting game, the core of the experience relies on note charts a la Rock Band, or, most overtly, the Persona rhythm games. Rather than traditional punches and kicks, you have to hit notes on a chart to the beat of the song. The longer the song goes without a winner, the more complex the note charts get.
Curiously, traditional special moves and breakers are in the game. Depending on which of the vibrant, unique characters you pick, your moveset will vary greatly. Some specials heal, some require charge-ups, others drop extra notes onto your opponent’s chart that can’t be removed, and so on. They add a really interesting element of strategy to the experience that calls upon what you’d expect from the highest level of play in the likes of Street Fighter or Mortal Kombat.
While hard to keep track of initially, as you become more capable of multi-tasking you’ll find that many of the moves offer wild mechanical variance. The AI will soon find you too much to handle even at higher difficulties but even at higher difficulties, there should be ample reason to keep coming back to God of Rock time and time again.
The soundtrack features 40 songs but unfortunately they do blur together a bit and it’s almost impossible to distinguish one track from another.
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